#pragma once #include "stdint.h" #include "math.h" typedef struct gnVec3 { union { struct { float a, b, c; }; struct { float x, y, z; }; }; #ifdef GN_UTILS_CPP gnVec3(float x, float y, float z) { this->x = x; this->y = y; this->z = z; } gnVec3(float s) { this->x = s; this->y = s; this->z = s; } gnVec3() {}; gnVec3 operator-(const gnVec3& other) { gnVec3 returnGnVec3; returnGnVec3.x = this->x - other.x; returnGnVec3.y = this->y - other.y; returnGnVec3.z = this->z - other.z; return returnGnVec3; } bool operator==(const gnVec3& other) const { return this->a == other.a && this->b == other.b && this->c == other.c; } #endif } gnVec3; static const inline gnVec3 gnVec3Subtract(gnVec3 a, gnVec3 b) { return (gnVec3){ a.x - b.x, a.y - b.y, a.z - b.z }; } static const inline gnVec3 gnVec3Add(gnVec3 a, gnVec3 b) { return (gnVec3){ a.x + b.x, a.y + b.y, a.z + b.z }; } static const inline gnVec3 gnVec3Normalize(gnVec3 in) { float lengthOfVector = sqrt((in.x * in.x) + (in.y * in.y) + (in.z * in.z)); return (gnVec3){in.x / lengthOfVector, in.y / lengthOfVector, in.z / lengthOfVector}; } static const inline gnVec3 gnVec3Cross(gnVec3 a, gnVec3 b) { return (gnVec3){a.y * b.z - a.z * b.y, a.z * b.x - a.x * b.z, a.x * b.y - a.y * b.x}; } static const inline float gnVec3Dot(gnVec3 a, gnVec3 b) { return a.x * b.x + a.y * b.y + a.z * b.z; } typedef gnVec3 gnFVec3; typedef gnVec3 gnFloat3; typedef struct gnUInt3 { union { struct { uint32_t a, b, c; }; struct { uint32_t x, y, z; }; }; #ifdef GN_UTILS_CPP gnUInt3(uint32_t x, uint32_t y, uint32_t z) { this->x = x; this->y = y; this->z = z; } gnUInt3(uint32_t s) { this->x = s; this->y = s; this->z = s; } gnUInt3() {}; gnUInt3 operator-(const gnUInt3& other) { gnUInt3 returnGnVec3; returnGnVec3.x = this->x - other.x; returnGnVec3.y = this->y - other.y; returnGnVec3.z = this->z - other.z; return returnGnVec3; } bool operator==(const gnUInt3& other) const { return this->a == other.a && this->b == other.b && this->c == other.c; } #endif } gnUInt3; typedef struct gnInt3 { union { struct { int a, b, c; }; struct { int x, y, z; }; }; #ifdef GN_UTILS_CPP gnInt3(int x, int y, int z) { this->x = x; this->y = y; this->z = z; } gnInt3(int s) { this->x = s; this->y = s; this->z = s; } gnInt3() {}; gnInt3 operator-(const gnInt3& other) { gnInt3 returnGnVec3; returnGnVec3.x = this->x - other.x; returnGnVec3.y = this->y - other.y; returnGnVec3.z = this->z - other.z; return returnGnVec3; } bool operator==(const gnInt3& other) const { return this->a == other.a && this->b == other.b && this->c == other.c; } #endif } gnInt3;