attempt to write a C file API, also fixed array list

This commit is contained in:
Greg Wells
2025-05-16 17:21:11 -04:00
parent ae9538395d
commit bb0c74e178
4 changed files with 79 additions and 87 deletions

56
src/files/gryphn_file.c Normal file
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@@ -0,0 +1,56 @@
#include "gryphn_file.h"
#include <stdio.h>
// #include "fstream"
// #include "iostream"
gnFile gnLoadFile(const gnString path, gnFileType type) {
gnFile new_file = {
.path = path,
.type = type
};
if (type == GN_FILE_TEXT) {
new_file.data = malloc(sizeof(gnString));
*((gnString*)new_file.data) = gnCreateEmptyString();
}
if (type == GN_FILE_TEXT) {
FILE *fptr;
fptr = fopen(path.value, "r");
int ch;
if (fptr != NULL) {
while ((ch = fgetc(fptr)) != EOF) {
putchar(ch); // or process the char
}
fclose(fptr);
}
}
else if (type == GN_FILE_BINARY) {
FILE *file = fopen(path.value, "rb");
if (file) {
fseek(file, 0, SEEK_END);
long size = ftell(file);
rewind(file);
char *buffer = malloc(size);
if (buffer) {
fread(buffer, 1, size, file);
// use buffer here
free(buffer);
}
fclose(file);
}
}
return new_file;
}
gnString gnGetFileData(const gnFile file) { return *(gnString*)file.data;}
// why I dont just return the file as a list of lines, cuz thats the easy way this way revealed so many errors in my string class,
// dont you love it when you dont actually copy a string and then the data gets lost and you dont know why because your an idiot
// thats never happened to me...... yea so im an idiot shouve actually copied the bytes over not just haphazardly asigned them to a string.
gnString gnGetFilePath(const gnFile file) {
return file.path;
}
gnChar* gnGetFileBytes(const gnFile file) { return (gnChar*)file.data; }

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@@ -1,49 +0,0 @@
#include "gryphn_file.h"
#include "fstream"
#include "iostream"
gnFile gnLoadFile(const gnString& path, gnFileType type) {
gnFile new_file = gnFile();
if (type == gnFileType::Text) {
std::ifstream file(gnToCString(path));
if (!file.is_open()) throw std::runtime_error("failed to open text file!"); // thats right I wont use std::vector but il use std::runtime_error my priorities are straight
// not as straight as me around ethan mooney, il see myself out now. (PS i actually did go to bed these will stop now)
std::string line;
while(std::getline(file, line)) {
gnListAdd(new_file.lines, gnCreateString(line.c_str()));
}
} else if (type == gnFileType::Binary) {
std::ifstream file(gnToCString(path), std::ios::ate | std::ios::binary);
if (!file.is_open()) throw std::runtime_error("failed to open file!");
size_t file_size = (size_t)file.tellg();
new_file.bytes = gnCreateList<gnChar>(file_size);
file.seekg(0);
file.read(gnListData(new_file.bytes), file_size);
file.close(); // straight from vulkan-tutorial.com, not as strai, imma stop myself now
}
new_file.path = path;
return new_file;
}
gnString gnGetFileData(const gnFile& file) {
gnString file_data;
for (int i = 0; i < gnListLength(file.lines); i++) {
file_data += gnListGet(file.lines, i) + '\n';
}
return file_data;
} // why I dont just return the file as a list of lines, cuz thats the easy way this way revealed so many errors in my string class,
// dont you love it when you dont actually copy a string and then the data gets lost and you dont know why because your an idiot
// thats never happened to me...... yea so im an idiot shouve actually copied the bytes over not just haphazardly asigned them to a string.
gnString gnGetFilePath(const gnFile& file) {
return file.path;
}
gnList<gnChar> gnGetFileBytes(const gnFile& file) { return file.bytes; }

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@@ -1,44 +1,29 @@
#pragma once
#include <utils/gryphn_access_level.h>
// TODO: this file API is shit
// have you ever wanted to write a file, well too bad cuz that shits a lot of work and im not doing allllll that
// also like im pretty sure something is fucked up in the reading of binary files, what, I dont know but something is
// other than that im pretty happy with it cuz like I still have zero fuckcking clue how it works
// the binary part that is
#include "../strings/gryphn_string.h"
#include "../lists/gryphn_list.h"
#include "../lists/gryphn_array_list.h"
enum class gnFileType {
Text, Binary
};
typedef enum gnFileType {
GN_FILE_TEXT, GN_FILE_BINARY
} gnFileType;
struct gnFile {
ACCESS_LEVEL:
gnList<gnString> lines = gnCreateList<gnString>(); // if file type is string
gnList<gnChar> bytes = gnCreateList<gnChar>(); // if file type is binary
// ofc dumbass they should know what file type there loading
// wellllllll actually this is horrible cuz im storing the like 4 bytes it take for an empty list in every loaded file
// regardless of if there is actually any data in the list
// buttttt as code astetic once said "premature optimization is like totally the root of all evil bro *procedes to hit bong*"
// i think i remember that right, i need to fix this but templates are hard and im not
typedef struct gnFile {
void* data;
// GN_FILE_TEXT = gnString
// GN_FILE_BINARY = gnChar*
gnString path;
gnFileType type;
} gnFile;
gnString path = gnCreateString();
gnFileType type = gnFileType::Text; // who loads binary files anyway *silence*, i do I guess thats why I wrote this
public:
gnFile() {}
};
#ifdef GN_UITLS_CPP
gnFile gnLoadFile(const gnString& path, gnFileType type = GN_FILE_TEXT);
#else
gnFile gnLoadFile(const gnString path, gnFileType type);
#endif
// gnFile gnCreateFile(const gnString path);
// gnFile gnWriteFile(const gnFile file);
gnFile gnLoadFile(const gnString& path, gnFileType type = gnFileType::Text);
// gnFile gnCreateFile(const gnString& path);
// gnFile gnCreateFile();
// gnFile gnWriteFile(const gnFile& file);
// which fucking loser thought they were writing a file writing API
// ...... that was me, im lazy, its 10:30, 2.5 hours after I go to sleep, imma go to sleep.
gnString gnGetFilePath(const gnFile& file);
gnString gnGetFileData(const gnFile& file); // i should rename this
gnList<gnChar> gnGetFileBytes(const gnFile& file); // fuck object oriented code
gnString gnGetFilePath(const gnFile file);
gnString gnGetFileData(const gnFile file); // i should rename this
gnChar* gnGetFileBytes(const gnFile file); // fuck object oriented code
// and fuck error detection the user can get the bytes of a text file if they want to cuz its slow to do error checking, its also smart but im slow
// so me and this project are one in the same

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@@ -5,12 +5,12 @@ typedef struct gnArrayList {
int count;
int maxCount;
void* data;
} gnCList;
} gnArrayList;
const int GROWTH_RATE = 2; // i heard somewhere that 1.5 is better but imma use 2 because I also heard that its better somewhere else
inline gnArrayList gnCreateArrayList(int count) {
gnCList newList;
gnArrayList newList;
if (count == 0) {