Updare gryphn_vec2.h

This commit is contained in:
Greg Wells
2025-05-16 12:24:21 -04:00
parent 1d25f4d94b
commit ae9538395d

View File

@@ -1,44 +1,77 @@
#pragma once
#include <unordered_map>
#include <string>
// very shitty vec2 class
#include "stdint.h"
template <typename T>
struct gnType2 {
typedef struct gnVec2 {
union {
struct { T a, b; };
struct { T x, y; };
struct { float a, b; };
struct { float x, y; };
};
public:
gnType2(T a, T b) { this->a = a; this->b = b; }
gnType2() {};
gnType2 operator-(const gnType2& other) {
gnType2 returnGnVec2;
#ifdef GN_UTILS_CPP
gnVec2(float x, float y) { this->x = x; this->y = y; }
gnVec2(float s) { this->x = s; this->y = s; }
gnVec2() {};
gnVec2 operator-(const gnVec2& other) {
gnVec2 returnGnVec2;
returnGnVec2.x = this->x - other.x;
returnGnVec2.y = this->y - other.y;
return returnGnVec2;
}
bool operator==(const gnType2& other) const {
bool operator==(const gnVec2& other) const {
return this->a == other.a && this->b == other.b;
}
};
#endif
} gnVec2;
typedef gnVec2 gnFVec2;
typedef gnVec2 gnFloat2;
typedef gnType2<float> gnVec2;
typedef gnType2<float> gnFloat2;
typedef gnType2<uint32_t> gnUInt2;
typedef gnType2<int32_t> gnInt2;
namespace std {
template<>
struct hash<gnUInt2> {
std::size_t operator()(const gnUInt2& k) const {
return std::hash<uint32_t>()(k.x) ^ (std::hash<uint32_t>()(k.y) << 1);
}
typedef struct gnUInt2 {
union {
struct { uint32_t a, b; };
struct { uint32_t x, y; };
};
}
#ifdef GN_UTILS_CPP
gnUInt2(uint32_t x, uint32_t y) { this->x = x; this->y = y; }
gnUInt2(uint32_t s) { this->x = s; this->y = s; }
gnUInt2() {};
gnUInt2 operator-(const gnUInt2& other) {
gnUInt2 returnGnVec2;
returnGnVec2.x = this->x - other.x;
returnGnVec2.y = this->y - other.y;
return returnGnVec2;
}
bool operator==(const gnUInt2& other) const {
return this->a == other.a && this->b == other.b;
}
#endif
} gnUInt2;
typedef struct gnInt2 {
union {
struct { int a, b; };
struct { int x, y; };
};
#ifdef GN_UTILS_CPP
gnInt2(int x, int y) { this->x = x; this->y = y; }
gnInt2(int s) { this->x = s; this->y = s; }
gnInt2() {};
gnInt2 operator-(const gnInt2& other) {
gnInt2 returnGnVec2;
returnGnVec2.x = this->x - other.x;
returnGnVec2.y = this->y - other.y;
return returnGnVec2;
}
bool operator==(const gnInt2& other) const {
return this->a == other.a && this->b == other.b;
}
#endif
} gnInt2;