C style vec3, int3, uint3 classes
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@@ -1,37 +1,80 @@
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#pragma once
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// very shitty vec3 class
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// i really want to write some math for this shit but im a lazy little cunt and im not doing all that shit
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#include "stdint.h"
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template <typename T>
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struct gnType3 {
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typedef struct gnVec3 {
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union {
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struct { T a, b, c; };
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struct { T x, y, z; };
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struct { float a, b, c; };
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struct { float x, y, z; };
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};
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public:
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gnType3(T a, T b, T c) { this->a = a; this->b = b; this->c = c; }
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gnType3() {};
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bool operator==(const gnType3& other) const {
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#ifdef GN_UTILS_CPP
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gnVec3(float x, float y, float z) { this->x = x; this->y = y; this->z = z; }
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gnVec3(float s) { this->x = s; this->y = s; this->z = s; }
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gnVec3() {};
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gnVec3 operator-(const gnVec3& other) {
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gnVec3 returnGnVec3;
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returnGnVec3.x = this->x - other.x;
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returnGnVec3.y = this->y - other.y;
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returnGnVec3.z = this->z - other.z;
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return returnGnVec3;
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}
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bool operator==(const gnVec3& other) const {
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return this->a == other.a && this->b == other.b && this->c == other.c;
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}
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};
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#endif
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} gnVec3;
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template <typename T1, typename T2, typename T3>
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struct gnMultiType3 {
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union {
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struct { T1 a; T2 b; T3 c; };
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struct { T1 x; T2 y; T3 z; };
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};
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public:
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gnMultiType3(T1 a, T2 b, T3 c) { this->a = a; this->b = b; this->c = c; }
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gnMultiType3() {};
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};
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typedef gnType3<float> gnVec3;
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typedef gnVec3 gnFVec3;
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typedef gnVec3 gnFloat3;
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typedef gnType3<uint32_t> gnUInt3;
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typedef gnType3<int32_t> gnInt3;
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typedef struct gnUInt3 {
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union {
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struct { uint32_t a, b, c; };
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struct { uint32_t x, y, z; };
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};
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#ifdef GN_UTILS_CPP
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gnUInt3(uint32_t x, uint32_t y) { this->x = x; this->y = y; this->z = z; }
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gnUInt3(uint32_t s) { this->x = s; this->y = s; this->z = s; }
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gnUInt3() {};
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gnUInt3 operator-(const gnUInt3& other) {
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gnUInt3 returnGnVec3;
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returnGnVec3.x = this->x - other.x;
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returnGnVec3.y = this->y - other.y;
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returnGnVec3.z = this->z - other.z;
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return returnGnVec3;
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}
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bool operator==(const gnUInt3& other) const {
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return this->a == other.a && this->b == other.b && this->c = other.c;
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}
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#endif
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} gnUInt3;
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typedef struct gnInt3 {
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union {
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struct { int a, b, c; };
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struct { int x, y, z; };
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};
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#ifdef GN_UTILS_CPP
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gnInt3(int x, int y, int z) { this->x = x; this->y = y; this->z = z; }
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gnInt3(int s) { this->x = s; this->y = s; this->z = s; }
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gnInt3() {};
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gnInt3 operator-(const gnInt3& other) {
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gnInt3 returnGnVec3;
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returnGnVec3.x = this->x - other.x;
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returnGnVec3.y = this->y - other.y;
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returnGnVec3.z = this->z - other.z;
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return returnGnVec3;
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}
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bool operator==(const gnInt3& other) const {
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return this->a == other.a && this->b == other.b && this->c == other.c;
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}
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#endif
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} gnInt3;
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