add support for creating a metal surface

This commit is contained in:
2026-05-08 14:55:35 -04:00
parent d5c6aa10ae
commit 562b235f6a
11 changed files with 79 additions and 6 deletions
-90
View File
@@ -1,90 +0,0 @@
#include "Gryphn/gryphn.h"
#include <iostream>
#include "stdlib.h"
#include "glfw/include/GLFW/glfw3.h"
#define CONCAT_IMPL(a, b) a##b
#define CONCAT(a, b) CONCAT_IMPL(a, b)
#define CHECK(func) \
gnReturnCode CONCAT(res, __LINE__) = (func); \
if (CONCAT(res, __LINE__) != GN_SUCCESS) { \
std::cout << "Gryphn Error at line " << __LINE__ \
<< ": " << CONCAT(res, __LINE__) << "\n"; \
}
GLFWwindow* window;
gnVersion version = gnCreateVersion(1, 0, 0);
gnInstance instance;
gnDevice device;
void createInstance() {
uint32_t backendCount = 0;
CHECK(gnGetAvaliableBackends(version, &backendCount, nullptr));
if (backendCount == 0) {
throw std::runtime_error("Gryphn returned 0 avaliable backends");
}
gnBackend* backends = (gnBackend*)malloc(sizeof(gnBackend) * backendCount);
CHECK(gnGetAvaliableBackends(version, &backendCount, backends));
gnInstanceCreateInfo createInfo = {
.backend = backends[0],
.info = {
.applicationName = "Chemistry Rendering App",
.applicationVersion = gnCreateVersion(0, 0, 1),
.engineName = "Chemistry Rendering Engine",
.enginnVersion = gnCreateVersion(0, 0, 1)
},
.enabledValidationLayerCount = 0,
.enabledValidationLayers = nullptr,
.enabledExtensionCount = 0,
.enabledExtensions = nullptr
};
CHECK(gnCreateInstance(&instance, &createInfo));
free(backends);
}
void createDevice() {
uint32_t physicalDeviceCount;
CHECK(gnEnumeratePhysicalDevices(instance, &physicalDeviceCount, nullptr));
gnPhysicalDevice* devices = (gnPhysicalDevice*)malloc(sizeof(gnPhysicalDevice) * physicalDeviceCount);
CHECK(gnEnumeratePhysicalDevices(instance, &physicalDeviceCount, devices));
std::cout << "Found " << physicalDeviceCount << " physical devices:\n";
for (int i = 0; i < physicalDeviceCount; i++) {
gnPhysicalDeviceProperties properties;
gnGetPhysicalDeviceProperties(devices[i], &properties);
std::cout << "Name: " << properties.deviceName << "\n";
}
gnDeviceCreateInfo createInfo = {
.physicalDevice = devices[0]
};
CHECK(gnCreateDevice(instance, &createInfo, &device));
}
int main() {
if (!glfwInit()) {
std::cout << "Failed to init GLFW\n";
return -1;
}
window = glfwCreateWindow(640, 360, "Chemistry Rendering App", nullptr, nullptr);
if (!window) {
std::cerr << "Failed to create window\n";
return -1;
}
try {
createInstance();
createDevice();
while (!glfwWindowShouldClose(window)) {
glfwPollEvents();
}
} catch (const std::exception& e) {
std::cerr << "Caught Exception: " << e.what() << "\n";
return 0;
}
glfwDestroyWindow(window);
gnDestroyDevice(&device);
gnDestroyInstance(&instance);
}