23 lines
1.6 KiB
C++
23 lines
1.6 KiB
C++
#include "glad/glad.h"
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#include "opengl_commands.h"
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// #include "framebuffer/opengl_framebuffer.h"
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GN_CPP_FUNCTION void openglBeginRenderPass(gnCommandBuffer buffer, gnRenderPassInfo passInfo) {
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// glBindFramebuffer(GL_FRAMEBUFFER, passInfo.framebuffer->framebuffer->framebuffers[0]);
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// glClearColor(passInfo.clearValues[0].r, passInfo.clearValues[0].g, passInfo.clearValues[0].b, passInfo.clearValues[0].a);
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// glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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// glEnable(GL_DEPTH_TEST);
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// glViewport(passInfo.offset.x, passInfo.offset.y, passInfo.size.x, passInfo.size.y);
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}
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GN_CPP_FUNCTION void openglEndRenderPass(gnCommandBuffer buffer) {
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// glBindFramebuffer(GL_FRAMEBUFFER, 0);
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}
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GN_CPP_FUNCTION void openglBindGraphicsPipeline(gnCommandBuffer buffer, gnGraphicsPipeline graphicsPipeline);
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GN_CPP_FUNCTION void openglSetViewport(gnCommandBuffer buffer, gnViewport viewport);
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GN_CPP_FUNCTION void openglSetScissor(gnCommandBuffer buffer, gnScissor scissor);
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GN_CPP_FUNCTION void openglBindBuffer(gnCommandBufferHandle buffer, gnBufferHandle bufferToBind, gnBufferType type);
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GN_CPP_FUNCTION void openglDraw(gnCommandBuffer buffer, int vertexCount, int firstVertex, int instanceCount, int firstInstance);
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GN_CPP_FUNCTION void openglDrawIndexed(gnCommandBufferHandle buffer, gnIndexType type, int indexCount, int firstIndex, int vertexOffset, int instanceCount, int firstInstance);
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GN_CPP_FUNCTION void openglBindUniform(gnCommandBufferHandle buffer, gnUniform uniform, uint32_t set, uint32_t dynamicOffsetCount, uint32_t* dynamicOffsets);
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GN_CPP_FUNCTION void openglBindVertexBytes(gnCommandBufferHandle buffer, gnPushConstantLayout layout, void* data);
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