Files
Gryphn/projects/apis/metal/src/devices/metal_physical_device.m
2025-08-29 13:55:29 -04:00

48 lines
2.6 KiB
Objective-C

#include <output_device/gryphn_physical_device.h>
#include <Metal/Metal.h>
#include "metal_output_devices.h"
#include "window_surface/gryphn_surface.h"
gnPhysicalDevice* getMetalDevices(gnInstanceHandle instance, uint32_t* deviceCount) {
if (instance == GN_NULL_HANDLE) return NULL;
NSArray *devices = MTLCopyAllDevices();
*deviceCount = (uint32_t)[devices count];
gnPhysicalDevice* devicesList = (gnPhysicalDevice*)malloc(sizeof(gnPhysicalDevice) * *deviceCount);
for (uint32_t i = 0; i < *deviceCount; i++) {
devicesList[i] = malloc(sizeof(gnPhysicalOutputDevice_t));
devicesList[i]->physicalDevice = malloc(sizeof(gnPlatformPhysicalDevice));
devicesList[i]->physicalDevice->device = [devices objectAtIndex:0];
id<MTLDevice> device = [devices objectAtIndex:0];
devicesList[i]->properties.name = gnCreateString([[device name] cStringUsingEncoding:NSUTF8StringEncoding]);
MTLDeviceLocation deviceLocation = device.locationNumber;
if (deviceLocation == MTLDeviceLocationBuiltIn)
devicesList[i]->properties.deviceType = GN_INTEGRATED_DEVICE;
else if (deviceLocation == MTLDeviceLocationSlot)
devicesList[i]->properties.deviceType = GN_DEDICATED_DEVICE;
else if (deviceLocation == MTLDeviceLocationExternal)
devicesList[i]->properties.deviceType = GN_EXTERNAL_DEVICE;
devicesList[i]->features.maxColorSamples = GN_SAMPLE_BIT_1;
if ([device supportsTextureSampleCount:2]) { devicesList[i]->features.maxColorSamples |= GN_SAMPLE_BIT_2; } else {}
if ([device supportsTextureSampleCount:4]) { devicesList[i]->features.maxColorSamples |= GN_SAMPLE_BIT_4; } else {}
if ([device supportsTextureSampleCount:8]) { devicesList[i]->features.maxColorSamples |= GN_SAMPLE_BIT_8; } else {}
if ([device supportsTextureSampleCount:16]) { devicesList[i]->features.maxColorSamples |= GN_SAMPLE_BIT_16; } else {}
if ([device supportsTextureSampleCount:32]) { devicesList[i]->features.maxColorSamples |= GN_SAMPLE_BIT_32; } else {}
devicesList[i]->features.maxDepthSamples = devicesList[i]->features.maxColorSamples;
devicesList[i]->features.maxMemoryAllocations = 0x40000000;
devicesList[i]->features.maxPushConstantSize = 4096;
}
[devices release];
return devicesList;
}
gnBool metalCanDevicePresent(gnPhysicalDevice device, gnWindowSurface windowSurface) {
if (device == GN_NULL_HANDLE || windowSurface == GN_NULL_HANDLE) return GN_FALSE;
return GN_TRUE; // I belive that a window should always be able to present to a surface in metal
}