27 lines
1.2 KiB
C
27 lines
1.2 KiB
C
#pragma once
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#define GRYPHN_INCLUDE
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#include <core/instance/init/gryphn_init.h>
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#include <core/instance/gryphn_instance.h>
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#include <core/debugger/gryphn_debugger.h>
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#include <core/output_device/gryphn_physical_output_device.h>
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#include <core/window_surface/gryphn_surface.h>
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#include <core/window_surface/gryphn_surface_create_functions.h>
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#include <core/presentation_queue/gryphn_presentation_queue.h>
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#include <core/shader_module/gryphn_shader_module.h>
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#include <core/pipelines/graphics_pipeline/gryphn_graphics_pipeline.h>
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#include <core/renderpass/gryphn_render_pass_descriptor.h>
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#include <core/framebuffer/gryphn_framebuffer.h>
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#include <core/textures/gryphn_texture.h>
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#include <core/command/command_pool/gryphn_command_pool.h>
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#include <core/command/command_buffer/gryphn_command_buffer.h>
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#include <core/command/commands/gryphn_command.h>
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#include <core/renderpass/gryphn_render_pass.h>
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#include <core/sync/semaphore/gryphn_semaphore.h>
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#include <core/sync/fence/gryphn_fence.h>
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#include <core/submit/gryphn_submit.h>
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#include <core/present/gryphn_present.h>
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#include <core/shader_input/gryphn_shader_layout.h>
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#include <core/buffers/gryphn_buffer.h>
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#include <core/uniforms/gryphn_uniform_pool.h>
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#include <core/uniforms/gryphn_uniform.h>
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