Files
Gryphn/projects/apis/opengl/loader/opengl_device_loader.c
2025-08-18 22:09:05 -04:00

61 lines
2.3 KiB
C

#include "opengl_loader.h"
#include "device/opengl_output_device.h"
#include "presentation_queue/opengl_presentation_queue.h"
#include "shaders/opengl_shader_module.h"
#include "renderpass/opengl_render_pass_descriptor.h"
#include "uniforms/pool/opengl_uniform_pool.h"
#include "uniforms/uniform/opengl_uniform.h"
#include "commands/pool/opengl_command_pool.h"
#include "buffer/opengl_buffer.h"
#include "textures/opengl_texture.h"
#include "framebuffer/opengl_framebuffer.h"
#include "graphics_pipeline/opengl_graphics_pipeline.h"
#include "submit/opengl_submit.h"
gnDeviceFunctions loadOpenGLDeviceFunctions() {
return (gnDeviceFunctions){
._gnCreatePresentationQueue = createOpenGLPresentationQueue,
._gnPresentationQueueGetImage = getOpenGLPresentationQueueImage,
._gnDestroyPresentationQueue = destroyOpenGLPresentationQueue,
._gnCreateShaderModule = openglCreateShaderModule,
._gnDestroyShaderModule = openglDestroyShaderModule,
._gnCreateRenderPassDescriptor = openglCreateRenderPass,
._gnDestroyRenderPassDescriptor = openglDestroyRenderPass,
._gnCreateGraphicsPipeline = openglCreateGraphicsPipeline,
._gnDestroyGraphicsPipeline = openglDestroyGraphicsPipeline,
._gnCreateFramebuffer = openglCreateFramebuffer,
._gnDestroyFramebuffer = openglDestroyFramebuffer,
._gnCreateCommandPool = openglCreateCommandPool,
._gnDestroyCommandPool = openglDestroyCommandPool,
._gnCreateBuffer = openglCreateBuffer,
._gnBufferData = openglBufferData,
._gnBufferSubData = openglBufferSubData,
._gnMapBuffer = openglMapBuffer,
._gnUnmapBuffer = openglUnmapBuffer,
._gnDestroyBuffer = openglDestroyBuffer,
._gnCreateUniformPool = openglCreateUniformPool,
._gnUniformPoolAllocateUniforms = openglAllocateUniforms,
._gnDestroyUniformPool = openglDestroyUniformPool,
._gnUpdateBufferUniform = openglUpdateBufferUniform,
._gnUpdateStorageUniform = openglUpdateStorageUniform,
._gnUpdateImageUniform = openglUpdateImageUniform,
._gnCreateTexture = openglCreateTexture,
._gnTextureData = openglTextureData,
._gnDestroyTexture = openglDestroyTexture,
._gnSubmit = openglSubmit,
._gnPresent = NULL,
._gnWaitForDevice = waitForOpenGLDevice
};
}