## Gryphn Cross platform high performace rendering api # Info Gryphn works to abstract away platform API functions (Vulkan, Metal, D3D11/D3D12, OpenGL, Software) with its own API that aims to mimic vulkans API while simplifying it and adding more utils
| Supported APIs - [x] Vulkan - [x] Metal - [ ] Direct 3D 11 - [ ] Direct 3D 12 - [ ] OpenGL - [ ] Software # Features Ability to create applications that can leverage Buffers and Textures to render full 3d scenes
# Plans Improved Validation
Currently validation is always run and it discards the messages if you dont have a debugger attached, I plan to support layers like vulkan that can validation certain parts of the API Device Features
Physical Devices dont report features that they support at all so the developer can't chose them based on features