#include "vulkan_loader.h" #include #include gnCommandFunctions loadVulkanCommandFunctions() { return (gnCommandFunctions){ ._gnCommandPoolAllocateCommandBuffers = allocateCommandBuffers, ._gnBeginCommandBuffer = beginCommandBuffer, ._gnResetCommandBuffer = resetCommandBuffer, ._gnEndCommandBuffer = endCommandBuffer, ._gnCommandBeginRenderPass = beginRenderPass, ._gnCommandEndRenderPass = endRenderPass, ._gnCommandBindGraphicsPipeline = bindGraphicsPipeline, ._gnCommandSetViewport = setViewport, ._gnCommandSetScissor = setScissor, ._gnCommandBindUniform = bindUniform, ._gnCommandPushConstant = pushConstant, ._gnCommandBindBuffer = bindBuffer, ._gnCommandDraw = draw, ._gnCommandDrawIndexed = drawIndexed, }; }