#include "opengl_presentation_queue.h" #include "surface/opengl_surface.h" #include "textures/opengl_texture.h" gnReturnCode createOpenGLPresentationQueue(gnPresentationQueueHandle presentationQueue, gnOutputDeviceHandle device, gnPresentationQueueInfo presentationInfo) { presentationQueue->presentationQueue = malloc(sizeof(struct gnPlatformPresentationQueue_t)); uint32_t convertedFormat = glGryphnFormatToOpenGLFormat(presentationInfo.format.format); presentationQueue->imageCount = presentationInfo.minImageCount; presentationQueue->images = malloc(sizeof(gnTexture) * presentationInfo.minImageCount); presentationQueue->presentationQueue->textures = GLuintArrayListCreate(); presentationQueue->presentationQueue->avaliableTextures = uint32_tArrayListCreate(); for (int i = 0; i < presentationInfo.minImageCount; i++) { presentationQueue->images[i] = malloc(sizeof(struct gnTexture_t)); presentationQueue->images[i]->texture = malloc(sizeof(gnPlatformTexture)); glGenTextures(1, &presentationQueue->images[i]->texture->id); glTexImage2D( GL_TEXTURE_2D, 0, glGryphnFormatToOpenGLInternalFormat(presentationInfo.format.format), presentationInfo.imageSize.x, presentationInfo.imageSize.y, 0, glGryphnFormatToOpenGLFormat(presentationInfo.format.format), GL_UNSIGNED_BYTE, NULL ); GLuintArrayListAdd(presentationQueue->presentationQueue->textures, presentationQueue->images[i]->texture->id); uint32_tArrayListAdd(presentationQueue->presentationQueue->avaliableTextures, i); } return GN_SUCCESS; } gnReturnCode getOpenGLPresentationQueueImage(gnPresentationQueue presentationQueue, uint32_t* imageIndex) { while (uint32_tArrayListCount(presentationQueue->presentationQueue->avaliableTextures) == 0) {} *imageIndex = uint32_tArrayListAt(presentationQueue->presentationQueue->avaliableTextures, 0); uint32_tArrayListPopHead(presentationQueue->presentationQueue->avaliableTextures); return GN_SUCCESS; } void destroyOpenGLPresentationQueue(gnPresentationQueueHandle presentationQueue) { free(presentationQueue->presentationQueue); } GN_ARRAY_LIST_DEFINITION(GLuint);