## Gryphn Cross platform high performace rendering api # Info Gryphn works to abstract away platform API functions (Vulkan, Metal, D3D11/D3D12, OpenGL, Software) with its own API that aims to mimic vulkans API while simplifying it and adding more utils
| Supported APIs - [x] Vulkan - [x] Metal - [ ] Direct 3D 11 - [ ] Direct 3D 12 - [ ] OpenGL - [ ] Software # Features Ability to create applications that can leverage Buffers and Textures to render full 3d scenes
# Plans Improved Validation
Currently validation is always run and it discards the messages if you dont have a debugger attached, I plan to support layers like vulkan that can validation certain parts of the API