#include "metal_loader.h" gnCommandFunctions loadMetalCommandFunctions() { return (gnCommandFunctions){ ._gnCommandPoolAllocateCommandBuffers = NULL, ._gnBeginCommandBuffer = NULL, ._gnResetCommandBuffer = NULL, ._gnEndCommandBuffer = NULL, ._gnCommandBeginRenderPass = NULL, ._gnCommandEndRenderPass = NULL, ._gnCommandBindGraphicsPipeline = NULL, ._gnCommandSetViewport = NULL, ._gnCommandSetScissor = NULL, ._gnCommandBindUniform = NULL, ._gnCommandPushConstant = NULL, ._gnCommandBindBuffer = NULL, ._gnCommandDraw = NULL, ._gnCommandDrawIndexed = NULL, }; }