#include "metal_framebuffer.h" #include "texture/metal_texture.h" #include "renderpass/gryphn_render_pass_descriptor.h" #include "instance/gryphn_instance.h" #include "output_device/gryphn_output_device.h" #include "utils/gryphn_image_format.h" gnReturnCode createMetalFramebuffer(gnFramebuffer framebuffer, gnOutputDevice device, gnFramebufferInfo info) { framebuffer->framebuffer = malloc(sizeof(struct gnPlatformFramebuffer_t)); framebuffer->framebuffer->clearCopyCount = info.attachmentCount; framebuffer->framebuffer->clearCopies = malloc(sizeof(mtlClearCopy) * info.attachmentCount); for (int i = 0; i < info.attachmentCount; i++) { framebuffer->framebuffer->clearCopies[i].clear = gnFalse; } framebuffer->framebuffer->subpassCount = info.renderPassDescriptor->renderPassDescriptor->subpassCount; framebuffer->framebuffer->subpasses = malloc(sizeof(mtlSubpass) * framebuffer->framebuffer->subpassCount); framebuffer->framebuffer->depthAttachmentIndicies = malloc(sizeof(uint32_t) * framebuffer->framebuffer->subpassCount); for (int i = 0; i < framebuffer->framebuffer->subpassCount; i++) { framebuffer->framebuffer->subpasses[i] = [info.renderPassDescriptor->renderPassDescriptor->subpasses[i] copy]; MTLRenderPassDescriptor* pass = framebuffer->framebuffer->subpasses[i]; [pass setRenderTargetWidth:info.size.x]; [pass setRenderTargetHeight:info.size.y]; for (int c = 0; c < info.renderPassDescriptor->renderPassDescriptor->copyInfos[i].colorAttachmentCount; c++) { MTLRenderPassColorAttachmentDescriptor* colorPass = pass.colorAttachments[c]; colorPass.texture = info.attachments[info.renderPassDescriptor->renderPassDescriptor->copyInfos[i].colorAttachments[c].attachmentIndex]->texture->texture; if (info.renderPassDescriptor->renderPassDescriptor->copyInfos[i].colorAttachments[c].resolveAttachmentIndex >= 0) colorPass.resolveTexture = info.attachments[info.renderPassDescriptor->renderPassDescriptor->copyInfos[i].colorAttachments[c].resolveAttachmentIndex]->texture->texture; framebuffer->framebuffer->clearCopies[info.renderPassDescriptor->renderPassDescriptor->copyInfos[i].colorAttachments[c].attachmentIndex].clear = gnTrue; framebuffer->framebuffer->clearCopies[info.renderPassDescriptor->renderPassDescriptor->copyInfos[i].colorAttachments[c].attachmentIndex].descriptor = colorPass; } if (info.renderPassDescriptor->renderPassDescriptor->copyInfos[i].depthAttachmentIndex >= 0) { MTLRenderPassDepthAttachmentDescriptor* depthAttachment = framebuffer->framebuffer->subpasses[i].depthAttachment; depthAttachment.texture = info.attachments[info.renderPassDescriptor->renderPassDescriptor->copyInfos[i].depthAttachmentIndex]->texture->texture; } // if (info.attachments[i]->info.format == GN_FORMAT_D24S8_UINT || info.attachments[i]->info.format == GN_FORMAT_D32S8_UINT) { // framebuffer->framebuffer->depthAttachmentIndicies[i] = i; // MTLRenderPassStencilAttachmentDescriptor* stencilAttachment = framebuffer->framebuffer->subpasses[i].stencilAttachment; // stencilAttachment.texture = info.attachments[i]->texture->texture; // } } return GN_SUCCESS; } void destroyMetalFramebuffer(gnFramebuffer framebuffer) { for (int i = 0; i < framebuffer->framebuffer->subpassCount; i++) [framebuffer->framebuffer->subpasses[i] release]; free(framebuffer->framebuffer->subpasses); free(framebuffer->framebuffer); }