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8 Commits
97a70e911d
...
5db32f367a
Author | SHA1 | Date | |
---|---|---|---|
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5db32f367a | ||
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2e02bbf799 | ||
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8658c7646f | ||
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c99a4cdb31 | ||
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f045793322 | ||
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5213e0135a | ||
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e973386511 | ||
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cb55a7716f |
@@ -22,8 +22,6 @@ typedef struct gnPlatformRenderPassDescriptor_t {
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uint32_t subpassCount;
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mtlSubpass* subpasses;
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mtlSubpassCopyInfo* copyInfos;
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} gnPlatformRenderPassDescriptor;
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gnReturnCode createMetalRenderPass(gnRenderPassDescriptor renderPass, gnDevice device, gnRenderPassDescriptorInfo info);
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@@ -7,6 +7,7 @@
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#include "uniforms/uniform/opengl_uniform.h"
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#include "commands/pool/opengl_command_pool.h"
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#include "buffer/opengl_buffer.h"
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#include "textures/opengl_texture.h"
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gnDeviceFunctions loadOpenGLDeviceFunctions() {
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return (gnDeviceFunctions){
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@@ -44,9 +45,9 @@ gnDeviceFunctions loadOpenGLDeviceFunctions() {
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._gnUpdateStorageUniform = openglUpdateStorageUniform,
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._gnUpdateImageUniform = openglUpdateImageUniform,
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._gnCreateTexture = NULL,
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._gnTextureData = NULL,
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._gnDestroyTexture = NULL,
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._gnCreateTexture = openglCreateTexture,
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._gnTextureData = openglTextureData,
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._gnDestroyTexture = openglDestroyTexture,
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._gnSubmit = NULL,
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._gnPresent = NULL,
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@@ -2,6 +2,9 @@
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gnReturnCode openglCreateInstance(gnInstanceHandle instance, gnInstanceCreateInfo* instanceInfo, gryphnInstanceFunctionLayers* next, gnAllocators* allocators) {
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if (instanceInfo->coreAPI != GN_RENDERINGAPI_OPENGL) return GN_UNSUPPORTED_API;
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instance->instance = malloc(sizeof(gnPlatformInstance));
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instance->instance->enableDebugger = instance->enabledLayerCounts[GN_DEBUGGER_LAYER_PLATFORM] >= 1;
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return GN_SUCCESS;
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}
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void openglDestroyInstance(gnInstanceHandle instance, gryphnInstanceFunctionLayers* next, gnAllocators* allocators) {
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@@ -2,7 +2,9 @@
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#include <GL/gl.h>
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#include "instance/gryphn_instance.h"
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typedef struct gnPlatformInstance_t {} gnPlatformInstance;
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typedef struct gnPlatformInstance_t {
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gnBool enableDebugger;
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} gnPlatformInstance;
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gnReturnCode openglCreateInstance(gnInstanceHandle instance, gnInstanceCreateInfo* instanceInfo, gryphnInstanceFunctionLayers* next, gnAllocators* allocators);
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void openglDestroyInstance(gnInstanceHandle instance, gryphnInstanceFunctionLayers* next, gnAllocators* allocators);
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@@ -5,8 +5,6 @@
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gnReturnCode createOpenGLPresentationQueue(gnPresentationQueueHandle presentationQueue, gnOutputDeviceHandle device, gnPresentationQueueInfo presentationInfo) {
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presentationQueue->presentationQueue = malloc(sizeof(struct gnPlatformPresentationQueue_t));
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uint32_t convertedFormat = glGryphnFormatToOpenGLFormat(presentationInfo.format.format);
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presentationQueue->imageCount = presentationInfo.minImageCount;
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presentationQueue->images = malloc(sizeof(gnTexture) * presentationInfo.minImageCount);
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presentationQueue->presentationQueue->textures = GLuintArrayListCreate();
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@@ -14,19 +12,13 @@ gnReturnCode createOpenGLPresentationQueue(gnPresentationQueueHandle presentatio
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for (int i = 0; i < presentationInfo.minImageCount; i++) {
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presentationQueue->images[i] = malloc(sizeof(struct gnTexture_t));
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presentationQueue->images[i]->texture = malloc(sizeof(gnPlatformTexture));
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glGenTextures(1, &presentationQueue->images[i]->texture->id);
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glTexImage2D(
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GL_TEXTURE_2D,
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0,
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glCreateTextures(GL_TEXTURE_2D, 1, &presentationQueue->images[i]->texture->id);
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glTextureStorage2D(
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presentationQueue->images[i]->texture->id,
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1,
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glGryphnFormatToOpenGLInternalFormat(presentationInfo.format.format),
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presentationInfo.imageSize.x, presentationInfo.imageSize.y,
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0,
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glGryphnFormatToOpenGLFormat(presentationInfo.format.format),
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GL_UNSIGNED_BYTE,
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NULL
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presentationInfo.imageSize.x, presentationInfo.imageSize.y
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);
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GLuintArrayListAdd(presentationQueue->presentationQueue->textures, presentationQueue->images[i]->texture->id);
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uint32_tArrayListAdd(presentationQueue->presentationQueue->avaliableTextures, i);
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}
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@@ -1,6 +1,50 @@
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#include "opengl_render_pass_descriptor.h"
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#include "surface/opengl_surface.h"
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#include "stdlib.h"
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gnReturnCode openglCreateRenderPass(gnRenderPassDescriptor renderPass, gnDevice device, gnRenderPassDescriptorInfo info) {
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if (device == GN_NULL_HANDLE) return GN_INVALID_HANDLE;
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renderPass->renderPassDescriptor = malloc(sizeof(gnPlatformRenderPassDescriptor));
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renderPass->renderPassDescriptor->subpassCount = info.subpassCount;
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renderPass->renderPassDescriptor->subpasses = malloc(sizeof(glSubpass) * info.subpassCount);
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for (uint32_t i = 0; i < info.subpassCount; i++) {
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renderPass->renderPassDescriptor->subpasses[i] = (glSubpass){
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.colorAttachmentCount = info.subpassInfos[i].colorAttachmentCount,
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.colorAttachments = malloc(sizeof(glColorAttachment) * info.subpassInfos[i].colorAttachmentCount),
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.depthAttachment.index = -1
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};
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gnBool resolve = !(info.subpassInfos[i].resolveAttachments == NULL);
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for (uint32_t c = 0; c < info.subpassInfos[i].colorAttachmentCount; c++) {
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uint32_t attachmentIndex = info.subpassInfos[i].colorAttachments[c].index;
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int resolveAttachmentIndex = -1;
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if (resolve)
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resolveAttachmentIndex = info.subpassInfos[i].resolveAttachments[c].index;
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renderPass->renderPassDescriptor->subpasses[i].colorAttachments[c] = (glColorAttachment){
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.loadOperation = info.attachmentInfos[attachmentIndex].loadOperation,
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.storeOperation = info.attachmentInfos[attachmentIndex].storeOperation,
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.attachmentIndex = attachmentIndex,
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.resolveAttachmentIndex = resolveAttachmentIndex,
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.format = glGryphnFormatToOpenGLFormat(info.attachmentInfos[attachmentIndex].format)
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};
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}
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if (info.subpassInfos[i].depthAttachment != NULL) {
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uint32_t depthAttachmentIndex = info.subpassInfos[i].depthAttachment->index;
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renderPass->renderPassDescriptor->subpasses[i].depthAttachment = (gnDepthAttachment){
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.index = depthAttachmentIndex,
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.format = glGryphnFormatToOpenGLFormat(info.attachmentInfos[depthAttachmentIndex].format),
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.loadOperation = info.attachmentInfos[depthAttachmentIndex].loadOperation,
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.storeOperation = info.attachmentInfos[depthAttachmentIndex].storeOperation,
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};
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}
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}
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return GN_SUCCESS;
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}
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void openglDestroyRenderPass(gnRenderPassDescriptor renderPass) {}
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void openglDestroyRenderPass(gnRenderPassDescriptor renderPass) {
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for (int i = 0; i < renderPass->renderPassDescriptor->subpassCount; i++)
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free(renderPass->renderPassDescriptor->subpasses[i].colorAttachments);
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free(renderPass->renderPassDescriptor->subpasses);
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free(renderPass->renderPassDescriptor);
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}
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@@ -1,6 +1,34 @@
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#pragma once
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#include "glad/glad.h"
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#include "core/src/renderpass/gryphn_render_pass_descriptor.h"
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#include "utils/gryphn_color.h"
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typedef struct gnPlatformRenderPassDescriptor_t gnPlatformRenderPassDescriptor;
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typedef struct glColorAttachment {
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gnColor clearColor;
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gnLoadOperation loadOperation;
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gnStoreOperation storeOperation;
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GLint format;
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uint32_t attachmentIndex;
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int resolveAttachmentIndex; // -1 = no attachment
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} glColorAttachment;
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typedef struct gnDepthAttachment {
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int index;
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gnLoadOperation loadOperation;
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gnStoreOperation storeOperation;
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GLint format;
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} gnDepthAttachment;
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typedef struct glSubpass {
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uint32_t colorAttachmentCount;
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glColorAttachment* colorAttachments;
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gnDepthAttachment depthAttachment;
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} glSubpass;
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typedef struct gnPlatformRenderPassDescriptor_t {
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uint32_t subpassCount;
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glSubpass* subpasses;
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} gnPlatformRenderPassDescriptor;
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gnReturnCode openglCreateRenderPass(gnRenderPassDescriptor renderPass, gnDevice device, gnRenderPassDescriptorInfo info);
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void openglDestroyRenderPass(gnRenderPassDescriptor renderPass);
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@@ -2,6 +2,55 @@
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#include "opengl_surface.h"
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#include "utils/gryphn_string.h"
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#include "stdio.h"
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void GLAPIENTRY openglMessageCallback( GLenum source,
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GLenum type,
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GLuint id,
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GLenum severity,
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GLsizei length,
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const GLchar* message,
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const void* userParam ) {
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gnInstanceHandle handle = (gnInstanceHandle)userParam;
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gnMessageSeverity gryphnSeverity;
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if (severity == GL_DEBUG_SEVERITY_HIGH) gryphnSeverity = GN_MESSAGE_ERROR;
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else if (severity == GL_DEBUG_SEVERITY_MEDIUM) gryphnSeverity = GN_MESSAGE_WARNING;
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else if (severity == GL_DEBUG_SEVERITY_LOW) gryphnSeverity = GN_MESSAGE_WARNING;
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else if (severity == GL_DEBUG_SEVERITY_NOTIFICATION) gryphnSeverity = GN_MESSAGE_VERBOSE;
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else {
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handle->debugger.callback(
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GN_MESSAGE_ERROR,
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GN_DEBUG_MESSAGE_VALIDATION,
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(gnMessageData){ .message = gnCreateString("Uknown severity type from OpenGL") },
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handle->debugger.userData
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);
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}
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gnMessageType gryphnType;
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if (type == GL_DEBUG_TYPE_ERROR) gryphnType = GN_DEBUG_MESSAGE_VALIDATION;
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else if (type == GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR) gryphnType = GN_DEBUG_MESSAGE_VALIDATION;
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else if (type == GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR) gryphnType = GN_DEBUG_MESSAGE_VALIDATION;
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else if (type == GL_DEBUG_TYPE_PORTABILITY) gryphnType = GN_DEBUG_MESSAGE_VALIDATION;
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else if (type == GL_DEBUG_TYPE_PERFORMANCE) gryphnType = GN_DEBUG_MESSAGE_PERFORMANCE;
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else if (type == GL_DEBUG_TYPE_OTHER) gryphnType = GN_DEBUG_MESSAGE_GENERAL;
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else {
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handle->debugger.callback(
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GN_MESSAGE_ERROR,
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GN_DEBUG_MESSAGE_VALIDATION,
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(gnMessageData){ .message = gnCreateString("Uknown message type from OpenGL") },
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handle->debugger.userData
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);
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}
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handle->debugger.callback(
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gryphnSeverity,
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gryphnType,
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(gnMessageData){ .message = gnCreateString(message) },
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handle->debugger.userData
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);
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}
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#ifdef GN_PLATFORM_LINUX
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#ifdef GN_WINDOW_X11
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#include <X11/Xlib.h>
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@@ -27,6 +76,10 @@ gnReturnCode createGLXContext(gnWindowSurfaceHandle windowSurface, gnInstanceHan
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return GN_UNKNOWN_ERROR;
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}
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glEnable(GL_DEBUG_OUTPUT);
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glDebugMessageCallback(openglMessageCallback, instance);
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return GN_SUCCESS;
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}
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@@ -50,11 +103,14 @@ gnSurfaceDetails genOpenGLSurfaceDetails(
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) {
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gnSurfaceDetails surfaceDetails;
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surfaceDetails.formatCount = 1;
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surfaceDetails.formats = (gnSurfaceFormat[]){
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(gnSurfaceFormat){
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.format = GN_FORMAT_RGBA8_SRGB,
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.colorSpace = GN_COLOR_SPACE_SRGB_NONLINEAR
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}
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surfaceDetails.formats = malloc(sizeof(gnSurfaceFormat) * 2);
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surfaceDetails.formats[0] = (gnSurfaceFormat){
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.format = GN_FORMAT_RGBA8,
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.colorSpace = GN_COLOR_SPACE_SRGB_NONLINEAR
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};
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surfaceDetails.formats[1] = (gnSurfaceFormat){
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.format = GN_FORMAT_RGBA8_SRGB,
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.colorSpace = GN_COLOR_SPACE_SRGB_NONLINEAR
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};
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surfaceDetails.minImageCount = 2;
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@@ -75,7 +131,8 @@ void destroyOpenGLSurface(gnWindowSurface surface) {
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GLint glGryphnFormatToOpenGLFormat(gnImageFormat format) {
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switch (format) {
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case GN_FORMAT_NONE: return GL_NONE;
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case GN_FORMAT_RGBA8_SRGB: return GL_SRGB_ALPHA;
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case GN_FORMAT_RGBA8: return GL_RGBA;
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case GN_FORMAT_RGBA8_SRGB: return GL_RGBA;
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case GN_FORMAT_D32S8_UINT: return GL_DEPTH_STENCIL;
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case GN_FORMAT_D24S8_UINT: return GL_DEPTH_STENCIL;
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@@ -87,6 +144,7 @@ GLint glGryphnFormatToOpenGLFormat(gnImageFormat format) {
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GLint glGryphnFormatToOpenGLInternalFormat(gnImageFormat format) {
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switch (format) {
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case GN_FORMAT_NONE: return GL_NONE;
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case GN_FORMAT_RGBA8: return GL_RGBA8;
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case GN_FORMAT_RGBA8_SRGB: return GL_SRGB8_ALPHA8;
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case GN_FORMAT_D32S8_UINT: return GL_DEPTH32F_STENCIL8;
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case GN_FORMAT_D24S8_UINT: return GL_DEPTH24_STENCIL8;
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34
projects/apis/opengl/src/textures/opengl_texture.c
Normal file
34
projects/apis/opengl/src/textures/opengl_texture.c
Normal file
@@ -0,0 +1,34 @@
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#include "opengl_texture.h"
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#include "surface/opengl_surface.h"
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GLenum GryphnTargetToOpenGL(gnTextureType type) {
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switch(type) {
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case GN_TEXTURE_2D: return GL_TEXTURE_2D;
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}
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}
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gnReturnCode openglCreateTexture(gnTexture texture, gnDevice device, const gnTextureInfo info) {
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texture->texture = malloc(sizeof(gnPlatformTexture));
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glCreateTextures(GryphnTargetToOpenGL(info.type), 1, &texture->texture->id);
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glTextureStorage2D(
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texture->texture->id,
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1,
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glGryphnFormatToOpenGLInternalFormat(info.format),
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info.extent.x, info.extent.y
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);
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return GN_SUCCESS;
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}
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void openglTextureData(gnTextureHandle texture, void* pixelData) {
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glTextureSubImage2D(
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texture->texture->id,
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0,
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0, 0,
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texture->info.extent.x, texture->info.extent.y,
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GL_RGBA,
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GL_UNSIGNED_BYTE,
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pixelData
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);
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}
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void openglDestroyTexture(gnTexture texture) {
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}
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@@ -5,3 +5,7 @@
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typedef struct gnPlatformTexture_t {
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GLuint id;
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} gnPlatformTexture;
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gnReturnCode openglCreateTexture(gnTexture texture, gnDevice device, const gnTextureInfo info);
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void openglTextureData(gnTextureHandle texture, void* pixelData);
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void openglDestroyTexture(gnTexture texture);
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@@ -144,8 +144,15 @@ void VkCopyBufferToImage(VkGryphnBuffer buffer, VkGryphnImage image, gnExtent3D
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gnReturnCode createTexture(gnTexture texture, gnDevice device, const gnTextureInfo info) {
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texture->texture = malloc(sizeof(struct gnPlatformTexture_t));
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size_t imageSize = info.extent.width * info.extent.height;
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if (info.format == GN_FORMAT_BGRA8_SRGB) { imageSize *= 4; }
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if (info.format == GN_FORMAT_RGBA8_SRGB) { imageSize *= 4; }
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switch (info.format) {
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case GN_FORMAT_NONE: imageSize *= 0; break;
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case GN_FORMAT_BGRA8_SRGB: imageSize *= 4; break;
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case GN_FORMAT_BGRA8: imageSize *= 4; break;
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case GN_FORMAT_RGBA8: imageSize *= 4; break;
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case GN_FORMAT_RGBA8_SRGB: imageSize *= 4; break;
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case GN_FORMAT_D32S8_UINT: imageSize *= 5; break;
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case GN_FORMAT_D24S8_UINT: imageSize *= 4; break;
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};
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texture->texture->size = imageSize;
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VkImageCreateInfo imageInfo = {
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.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
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|
@@ -109,6 +109,7 @@ VkFormat vkGryphnFormatToVulkanFormat(gnImageFormat format) {
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case GN_FORMAT_NONE: return VK_FORMAT_UNDEFINED;
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case GN_FORMAT_BGRA8_SRGB: return VK_FORMAT_B8G8R8A8_SRGB;
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case GN_FORMAT_BGRA8: return VK_FORMAT_B8G8R8A8_UNORM;
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case GN_FORMAT_RGBA8: return VK_FORMAT_R8G8B8A8_UNORM;
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case GN_FORMAT_RGBA8_SRGB: return VK_FORMAT_R8G8B8A8_SRGB;
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case GN_FORMAT_D32S8_UINT: return VK_FORMAT_D32_SFLOAT_S8_UINT;
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case GN_FORMAT_D24S8_UINT: return VK_FORMAT_D24_UNORM_S8_UINT;
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|
@@ -2,8 +2,9 @@
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typedef enum gnImageFormat {
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GN_FORMAT_NONE,
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GN_FORMAT_BGRA8_SRGB,
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GN_FORMAT_BGRA8,
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GN_FORMAT_BGRA8_SRGB,
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GN_FORMAT_RGBA8,
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GN_FORMAT_RGBA8_SRGB,
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GN_FORMAT_D24S8_UINT,
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GN_FORMAT_D32S8_UINT,
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|
Reference in New Issue
Block a user