clean up buffer creation
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@@ -1,4 +1,6 @@
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#include "gryphn_command.h"
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#include "core/command/command_buffer/gryphn_command_buffer.h"
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#include "core/command/command_pool/gryphn_command_pool.h"
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#include "core/gryphn_platform_functions.h"
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void gnCommandBeginRenderPass(struct gnCommandBuffer_t* buffer, struct gnRenderPassInfo_t passInfo) {
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@@ -12,14 +12,12 @@
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#include "pipelines/graphics_pipeline/gryphn_graphics_pipeline.h"
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#include "framebuffer/gryphn_framebuffer.h"
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#include "command/command_pool/gryphn_command_pool.h"
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#include "command/command_buffer/gryphn_command_buffer.h"
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#include "renderpass/gryphn_render_pass.h"
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#include "sync/fence/gryphn_fence.h"
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#include "sync/semaphore/gryphn_semaphore.h"
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#include "core/submit/gryphn_submit.h"
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#include "core/present/gryphn_present.h"
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#include "core/buffers/gryphn_buffer.h"
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#include "core/uniforms/gryphn_uniform.h"
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#include "core/textures/gryphn_texture.h"
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typedef struct gnFunctions_t {
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gnReturnCode (*_gnCreateInstance)(gnInstanceHandle instance, gnInstanceInfo info);
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@@ -94,6 +92,8 @@ typedef struct gnDeviceFunctions_t {
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void (*_gnUpdateBufferUniform)(gnUniform uniform, gnBufferUniformInfo* bufferInfo);
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gnReturnCode (*_gnCreateTexture)(gnTexture texture, gnDevice device, const gnTextureInfo info);
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gnReturnCode (*_gnCreateFence)(gnFenceHandle fence, gnOutputDeviceHandle device);
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void (*_gnSignalFence)(gnFenceHandle fence);
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void (*_gnWaitForFence)(gnFenceHandle fence, uint64_t timeout);
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@@ -93,6 +93,7 @@ void gnLoadDeviceFunctions(struct gnDynamicLibrary_t* lib, struct gnDeviceFuncti
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gnLoadDLLFunction(lib, functions->_gnUniformPoolAllocateUniforms, "gnUniformPoolAllocateUniformsFn");
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gnLoadDLLFunction(lib, functions->_gnDestroyUniformPool, "gnDestroyUniformPoolFn");
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gnLoadDLLFunction(lib, functions->_gnUpdateBufferUniform, "gnUpdateBufferUniformFn");
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gnLoadDLLFunction(lib, functions->_gnCreateTexture, "gnCreateTextureFn");
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gnLoadDLLFunction(lib, functions->_gnCreateFence, "gnCreateFenceFn");
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gnLoadDLLFunction(lib, functions->_gnSignalFence, "gnSignalFenceFn");
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gnLoadDLLFunction(lib, functions->_gnWaitForFence, "gnWaitForFenceFn");
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@@ -21,20 +21,20 @@ typedef enum gnStoreOperation_e {
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} gnStoreOperation;
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typedef struct gnRenderPassAttachmentInfo_t {
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enum gnImageFormat_e format;
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enum gnLoadOperation_e loadOperation;
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enum gnStoreOperation_e storeOperation;
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gnImageFormat format;
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gnLoadOperation loadOperation;
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gnStoreOperation storeOperation;
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enum gnLoadOperation_e stencilLoadOperation;
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enum gnStoreOperation_e stencilStoreOperation;
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gnLoadOperation stencilLoadOperation;
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gnStoreOperation stencilStoreOperation;
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enum gnImageLayout_e initialLayout;
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enum gnImageLayout_e finalLayout;
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gnImageLayout initialLayout;
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gnImageLayout finalLayout;
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} gnRenderPassAttachmentInfo;
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typedef struct gnSubpassAttachmentInfo_t {
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uint32_t index;
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enum gnImageLayout_e imageLayout;
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gnImageLayout imageLayout;
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} gnSubpassAttachmentInfo;
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typedef struct gnSubpassInfo_t {
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@@ -1,7 +1,26 @@
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#pragma once
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#include "stdint.h"
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#include "stdlib.h"
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#include "utils/gryphn_image_format.h"
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#include "utils/gryphn_error_code.h"
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#include <core/gryphn_handles.h>
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typedef enum gnTextureType {
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GN_TEXTURE_2D
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} gnTextureType;
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typedef struct gnTextureInfo {
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uint32_t width;
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uint32_t height;
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gnTextureType type;
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gnImageFormat format;
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} gnTextureInfo;
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#ifdef GN_REVEAL_IMPL
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struct gnTexture_t {
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struct gnPlatformTexture_t* texture;
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gnDeviceHandle device;
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};
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#endif
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gnReturnCode gnCreateTexture(gnTexture* texture, gnDevice device, const gnTextureInfo info);
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