clean up buffer creation
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@@ -55,10 +55,6 @@ gnReturnCode gnCreateShaderModuleFn(struct gnShaderModule_t *module, struct gnOu
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spvc_result res = spvc_compiler_compile(compiler, &result);
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if (res != SPVC_SUCCESS)
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return GN_FAILED_TO_CONVERT_SHADER_CODE;
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printf("Res %s\n", result);
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NSError* error = nil;
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MTLCompileOptions* mtloptions = nil;
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