surface handles
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@@ -3,6 +3,7 @@
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#include <core/pipelines/gryphn_uniform_layout.h>
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#include <core/renderpass/gryphn_render_pass_descriptor.h>
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#include <core/shader_module/gryphn_shader_module.h>
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#include "utils/math/gryphn_vec2.h"
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typedef enum gnDynamicState_e {
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GN_DYNAMIC_VIEWPORT,
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