actually get it to work

This commit is contained in:
Greg Wells
2025-06-26 18:04:14 -04:00
parent ab3bd566d2
commit f98dc5fead
23 changed files with 81 additions and 68 deletions

View File

@@ -1,16 +1,17 @@
#include "gryphn_texture.h"
#include "output_device/gryphn_output_device.h"
#include "instance/gryphn_instance.h"
gnReturnCode gnCreateTexture(gnTexture* texture, gnDevice device, const gnTextureInfo info) {
*texture = malloc(sizeof(struct gnTexture_t));
(*texture)->device = device;
(*texture)->info = info;
return device->deviceFunctions->_gnCreateTexture(*texture, device, info);
return device->instance->callingLayer->deviceFunctions._gnCreateTexture(*texture, device, info);
}
void gnTextureData(gnTextureHandle texture, void* pixelData) {
texture->device->deviceFunctions->_gnTextureData(texture, pixelData);
texture->device->instance->callingLayer->deviceFunctions._gnTextureData(texture, pixelData);
}
void gnDestroyTexture(gnTexture texture) {
texture->device->deviceFunctions->_gnDestroyTexture(texture);
texture->device->instance->callingLayer->deviceFunctions._gnDestroyTexture(texture);
}