idk xcode told me this was better
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@@ -5,7 +5,7 @@
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gnPhysicalDevice* getMetalDevices(gnInstanceHandle instance, uint32_t* deviceCount) {
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NSArray *devices = MTLCopyAllDevices();
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*deviceCount = [devices count];
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*deviceCount = (uint32_t)[devices count];
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gnPhysicalDevice* devicesList = (gnPhysicalDevice*)malloc(sizeof(gnPhysicalDevice) * *deviceCount);
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for (int i = 0; i < *deviceCount; i++) {
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devicesList[i] = malloc(sizeof(gnPhysicalOutputDevice_t));
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@@ -31,12 +31,12 @@ gnPhysicalDevice* getMetalDevices(gnInstanceHandle instance, uint32_t* deviceCou
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// .queueType = GN_QUEUE_GRAPHICS | GN_QUEUE_COMPUTE | GN_QUEUE_TRANSFER
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// };
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if ([device supportsTextureSampleCount:1]) { devicesList[i]->features.maxColorSamples |= GN_SAMPLE_BIT_1; }
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if ([device supportsTextureSampleCount:2]) { devicesList[i]->features.maxColorSamples |= GN_SAMPLE_BIT_2; }
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if ([device supportsTextureSampleCount:4]) { devicesList[i]->features.maxColorSamples |= GN_SAMPLE_BIT_4; }
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if ([device supportsTextureSampleCount:8]) { devicesList[i]->features.maxColorSamples |= GN_SAMPLE_BIT_8; }
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if ([device supportsTextureSampleCount:16]) { devicesList[i]->features.maxColorSamples |= GN_SAMPLE_BIT_16; }
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if ([device supportsTextureSampleCount:32]) { devicesList[i]->features.maxColorSamples |= GN_SAMPLE_BIT_32; }
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devicesList[i]->features.maxColorSamples = GN_SAMPLE_BIT_1;
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if ([device supportsTextureSampleCount:2]) { devicesList[i]->features.maxColorSamples |= GN_SAMPLE_BIT_2; } else {}
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if ([device supportsTextureSampleCount:4]) { devicesList[i]->features.maxColorSamples |= GN_SAMPLE_BIT_4; } else {}
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if ([device supportsTextureSampleCount:8]) { devicesList[i]->features.maxColorSamples |= GN_SAMPLE_BIT_8; } else {}
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if ([device supportsTextureSampleCount:16]) { devicesList[i]->features.maxColorSamples |= GN_SAMPLE_BIT_16; } else {}
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if ([device supportsTextureSampleCount:32]) { devicesList[i]->features.maxColorSamples |= GN_SAMPLE_BIT_32; } else {}
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devicesList[i]->features.maxDepthSamples = devicesList[i]->features.maxColorSamples;
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devicesList[i]->features.maxMemoryAllocations = 0x40000000;
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