Turn instance into a handle
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@@ -1,7 +1,7 @@
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#include <core/debugger/gryphn_debugger.h>
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// these do nothing because I am too lazy to write a debugger for metal at this point in time
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gnReturnCode gnCreateDebuggerFn(gnDebugger* debugger, gnInstance* instance, const struct gnDebuggerInfo_t info) {
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gnReturnCode gnCreateDebuggerFn(gnDebugger* debugger, gnInstanceHandle instance, const struct gnDebuggerInfo_t info) {
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return GN_SUCCESS;
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}
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void gnDestroyDebuggerFn(gnDebugger* instance) {
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@@ -5,7 +5,7 @@
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#include "core/instance/gryphn_instance.h"
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#include <core/debugger/gryphn_debugger.h>
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gnReturnCode gnCreateOutputDeviceFn(gnOutputDevice* outputDevice, gnInstance* instance, struct gnOutputDeviceInfo_t deviceInfo) {
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gnReturnCode gnCreateOutputDeviceFn(gnOutputDevice* outputDevice, gnInstanceHandle instance, struct gnOutputDeviceInfo_t deviceInfo) {
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outputDevice->outputDevice = malloc(sizeof(gnPlatformOutputDevice));
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outputDevice->outputDevice->device = deviceInfo.physicalDevice.physicalDevice->device.retain;
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outputDevice->outputDevice->queueCount = deviceInfo.queueInfoCount;
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@@ -3,7 +3,7 @@
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#include "metal_output_devices.h"
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#include "core/window_surface/gryphn_surface.h"
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gnPhysicalDevice* gnGetPhysicalDevicesFn(gnInstance* instance, uint32_t* deviceCount) {
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gnPhysicalDevice* gnGetPhysicalDevicesFn(gnInstanceHandle instance, uint32_t* deviceCount) {
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NSArray *devices = MTLCopyAllDevices();
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*deviceCount = [devices count];
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gnPhysicalDevice* devicesList = (gnPhysicalDevice*)malloc(sizeof(gnPhysicalDevice) * *deviceCount);
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@@ -4,11 +4,11 @@
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// #include "bridge/metal_bridge.h"
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gnReturnCode gnCreateInstanceFn(gnInstance* instance, gnInstanceInfo instanceInfo) {
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gnReturnCode gnCreateInstanceFn(gnInstanceHandle instance, gnInstanceInfo instanceInfo) {
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if (instance->instance == NULL) instance->instance = malloc(sizeof(gnPlatformInstance));
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return GN_SUCCESS;
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}
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void gnDestroyInstanceFn(gnInstance* instance) {
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void gnDestroyInstanceFn(gnInstanceHandle instance) {
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free(instance->instance);
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}
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@@ -8,7 +8,7 @@
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#import <Metal/Metal.h>
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#import <CoreGraphics/CoreGraphics.h>
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gnReturnCode gnCreateMacOSWindowSurfaceFn(struct gnWindowSurface_t* windowSurface, gnInstance* instance, struct gnMacOSWindowSurfaceInfo_t createInfo) {
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gnReturnCode gnCreateMacOSWindowSurfaceFn(struct gnWindowSurface_t* windowSurface, gnInstanceHandle instance, struct gnMacOSWindowSurfaceInfo_t createInfo) {
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windowSurface->windowSurface = malloc(sizeof(gnPlatformWindowSurface));
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windowSurface->windowSurface->layer = createInfo.layer;
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return GN_SUCCESS;
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