get vulkan queues
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4
projects/extensions/queues/gryphn_queue.h
Normal file
4
projects/extensions/queues/gryphn_queue.h
Normal file
@@ -0,0 +1,4 @@
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#pragma once
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#include <gryphn_handles.h>
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void gnGetDeviceQueue(gnOutputDevice device, uint32_t queueFamily, uint32_t queueIndex, gnQueue* queue);
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@@ -7,4 +7,5 @@ typedef struct gnQueueFamilyProperties gnQueueFamilyProperties;
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typedef struct gnQueueExtFunctions {
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gnReturnCode (*_gnGetPhysicalDeviceQueueProperties)(gnPhysicalOutputDeviceHandle device, uint32_t queueCount, gnQueueFamilyProperties* queues);
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void (*_gnGetDeviceQueue)(gnOutputDevice device, uint32_t queueFamily, uint32_t queueIndex, gnQueue* queue);
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} gnQueueExtFunctions;
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