flip the viewport in vulkan so that top is on the top
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@@ -17,6 +17,9 @@ gnReturnCode gnCreateOutputDevice(gnOutputDevice* outputDevice, gnInstance* inst
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outputDevice->deviceInfo = deviceInfo;
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return instance->functions->_gnCreateOutputDevoce(outputDevice, instance, deviceInfo);
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}
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void gnWaitForDevice(gnOutputDevice *device) {
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device->deviceFunctions->_gnWaitForDevice(device);
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}
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void gnDestroyOutputDevice(gnOutputDevice* device) {
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device->instance->functions->_gnDestroyOutputDevice(device);
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}
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@@ -26,6 +26,5 @@ typedef struct gnOutputDevice_t {
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} gnOutputDevice;
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gnReturnCode gnCreateOutputDevice(gnOutputDevice* outputDevice, gnInstance* instance, struct gnOutputDeviceInfo_t deviceInfo);
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void gnWaitForDevice(gnOutputDevice* device);
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void gnDestroyOutputDevice(gnOutputDevice* device);
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// inline void (*gnWaitForDevice)(const gnOutputDevice& device);
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