rename to projects (DOES NOT COMPILE)

This commit is contained in:
Gregory Wells
2025-06-24 12:04:16 -04:00
parent 7a80d0fd61
commit d66f470a52
148 changed files with 2 additions and 4 deletions

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#include "gryphn_uniform.h"
#include "gryphn_uniform_pool.h"
#include "output_device/gryphn_output_device.h"
#include "gryphn_platform_functions.h"
void gnUpdateBufferUniform(gnUniform uniform, gnBufferUniformInfo bufferInfo) {
uniform->pool->device->deviceFunctions->_gnUpdateBufferUniform(uniform, &bufferInfo);
}
void gnUpdateImageUniform(gnUniform uniform, gnImageUniformInfo imageInfo) {
uniform->pool->device->deviceFunctions->_gnUpdateImageUniform(uniform, &imageInfo);
}

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#pragma once
#include "stdint.h"
#include "stdlib.h"
#include "utils/lists/gryphn_array_list.h"
#include "gryphn_handles.h"
typedef struct gnBufferUniformInfo {
uint32_t binding;
gnBuffer buffer;
size_t offset;
size_t size;
} gnBufferUniformInfo;
typedef struct gnImageUniformInfo {
uint32_t binding;
gnTexture texture;
} gnImageUniformInfo;
#ifdef GN_REVEAL_IMPL
struct gnUniform_t {
struct gnPlatformUniform_t* uniform;
gnUniformPool pool;
};
#endif
GN_ARRAY_LIST(gnUniform)
void gnUpdateBufferUniform(gnUniform uniform, gnBufferUniformInfo bufferInfo);
void gnUpdateImageUniform(gnUniform uniform, gnImageUniformInfo imageInfo);

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#pragma once
#include "stdint.h"
#include "shader_module/gryphn_shader_module.h"
typedef enum gnUniformType {
GN_UNIFORM_BUFFER_DESCRIPTOR,
GN_IMAGE_DESCRIPTOR,
GN_UNIFORM_TYPE_MAX
} gnUniformType;
typedef struct gnUniformBinding {
uint32_t binding;
gnUniformType type;
gnShaderModuleStage stage;
} gnUniformBinding;
typedef struct gnUniformSet {
uint32_t uniformBindingCount;
gnUniformBinding* uniformBindings;
} gnUniformSet;
typedef struct gnPushConstantLayout {
gnShaderModuleStage stage;
size_t size;
size_t offset;
} gnPushConstantLayout;
typedef struct gnUniformLayout {
uint32_t setCount;
gnUniformSet* sets;
uint32_t pushConstantCount;
gnPushConstantLayout* pushConstants;
} gnUniformLayout;

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#include "gryphn_uniform_pool.h"
#include "output_device/gryphn_output_device.h"
#include "gryphn_platform_functions.h"
#include "gryphn_uniform.h"
#include "stdlib.h"
gnReturnCode gnCreateUniformPool(gnUniformPool* pool, gnDeviceHandle device) {
*pool = malloc(sizeof(struct gnUniformPool_t));
(*pool)->device = device;
return device->deviceFunctions->_gnCreateUniformPool(*pool, device);
}
// you own this memory now
gnUniformArrayList gnUniformPoolAllocateUniforms(gnUniformPool pool, gnUniformAllocationInfo allocInfo) {
gnUniform* uniforms = pool->device->deviceFunctions->_gnUniformPoolAllocateUniforms(pool, allocInfo);
for (int i = 0; i < allocInfo.setCount; i++)
uniforms[i]->pool = pool;
gnUniformArrayList list = gnUniformArrayListCreate();
gnUniformArrayListResize(&list, allocInfo.setCount);
for (int i = 0; i < allocInfo.setCount; i++) list.data[i] = uniforms[i];
return list;
}
void gnDestroyUniformPool(gnUniformPool pool) {
pool->device->deviceFunctions->_gnDestroyUniformPool(pool);
}

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#pragma once
#include "utils/gryphn_error_code.h"
#include "uniforms/gryphn_uniform_layout.h"
#include "uniforms/gryphn_uniform.h"
#include "gryphn_handles.h"
#ifdef GN_REVEAL_IMPL
struct gnUniformPool_t {
struct gnPlatformUniformPool_t* uniformPool;
gnDeviceHandle device;
};
#endif
typedef struct gnUniformAllocationInfo {
const uint32_t setCount;
const gnUniformSet* sets;
} gnUniformAllocationInfo;
gnReturnCode gnCreateUniformPool(gnUniformPool* pool, gnDeviceHandle device);
gnUniformArrayList gnUniformPoolAllocateUniforms(gnUniformPool pool, gnUniformAllocationInfo allocInfo);
void gnDestroyUniformPool(gnUniformPool pool);