rename to projects (DOES NOT COMPILE)
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#pragma once
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#include "core/pipelines/graphics_pipeline/gryphn_graphics_pipeline.h"
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#import <Metal/Metal.h>
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typedef struct gnPlatformGraphicsPipeline_t {
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id<MTLRenderPipelineState> graphicsPipeline;
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} gnPlatformGraphicsPipeline;
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#include "metal_graphics_pipeline.h"
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#include "core/devices/metal_output_devices.h"
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#include "core/debugger/gryphn_debugger.h"
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#include "core/shader_module/metal_shader_module.h"
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#include "core/surface/metal_surface.h"
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MTLBlendFactor vkGryphnBlendFactor(enum gnBlendFactor_e factor) {
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switch (factor) {
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case GN_BLEND_FACTOR_ZERO: return MTLBlendFactorZero;
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case GN_BLEND_FACTOR_ONE: return MTLBlendFactorOne;
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case GN_BLEND_FACTOR_SRC_ALPHA: return MTLBlendFactorSourceAlpha;
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case GN_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA: return MTLBlendFactorOneMinusSourceAlpha;
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}
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}
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MTLBlendOperation vkGryphnBlendOperation(enum gnBlendOperation_e operation) {
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switch(operation) {
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case GN_OPERATION_ADD: return MTLBlendOperationAdd;
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}
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}
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MTLVertexFormat mtlGryphnVertexFormat(gnVertexFormat format) {
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switch (format) {
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case GN_FLOAT2: return MTLVertexFormatFloat2;
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case GN_FLOAT3: return MTLVertexFormatFloat3;
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}
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}
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gnReturnCode gnCreateGraphicsPipelineFn(struct gnGraphicsPipeline_t* graphicsPipeline, struct gnOutputDevice_t* device, struct gnGraphicsPipelineInfo_t info) {
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graphicsPipeline->graphicsPipeline = malloc(sizeof(struct gnPlatformGraphicsPipeline_t));
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MTLRenderPipelineDescriptor* descriptor = [[MTLRenderPipelineDescriptor alloc] init];
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if (info.subpassIndex >= info.renderPassDescriptor->info.subpassCount) {
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gnDebuggerSetErrorMessage(device->instance->debugger, (gnMessageData){
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.message = gnCreateString("Subpass index is larger then the subpass count in render pass descriptor")
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});
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return GN_UNKNOWN_SUBPASS;
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}
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struct gnSubpassInfo_t subpass = info.renderPassDescriptor->info.subpassInfos[info.subpassIndex];
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for (uint32_t i = 0; i < subpass.colorAttachmentCount; i++) {
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gnSubpassAttachmentInfo subpassAtt = subpass.colorAttachments[i];
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gnRenderPassAttachmentInfo attInfo = info.renderPassDescriptor->info.attachmentInfos[subpassAtt.index];
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descriptor.colorAttachments[i].pixelFormat = mtlGryphnFormatToVulkanFormat(attInfo.format);
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if (info.colorBlending.enable == gnTrue) {
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[descriptor.colorAttachments objectAtIndexedSubscript:i].blendingEnabled = YES;
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[descriptor.colorAttachments objectAtIndexedSubscript:i].rgbBlendOperation = vkGryphnBlendOperation(info.colorBlending.colorBlendOperation);
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[descriptor.colorAttachments objectAtIndexedSubscript:i].alphaBlendOperation = vkGryphnBlendOperation(info.colorBlending.alphaBlendOperation);
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[descriptor.colorAttachments objectAtIndexedSubscript:i].sourceRGBBlendFactor = vkGryphnBlendFactor(info.colorBlending.sourceColorBlendFactor);
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[descriptor.colorAttachments objectAtIndexedSubscript:i].sourceAlphaBlendFactor = vkGryphnBlendFactor(info.colorBlending.sourceAlphaBlendFactor);
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[descriptor.colorAttachments objectAtIndexedSubscript:i].destinationRGBBlendFactor = vkGryphnBlendFactor(info.colorBlending.destinationColorBlendFactor);
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[descriptor.colorAttachments objectAtIndexedSubscript:i].destinationAlphaBlendFactor = vkGryphnBlendFactor(info.colorBlending.destinationAlphaBlendFactor);
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} else {
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[descriptor.colorAttachments objectAtIndexedSubscript:i].blendingEnabled = FALSE;
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}
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}
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for (int i = 0; i < info.shaderModuleCount; i++) {
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if (info.shaderModules[i]->info.stage == GN_VERTEX_SHADER_MODULE) {
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[descriptor setVertexFunction:info.shaderModules[i]->shaderModule->function];
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} else if (info.shaderModules[i]->info.stage == GN_FRAGMENT_SHADER_MODULE) {
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[descriptor setFragmentFunction:info.shaderModules[i]->shaderModule->function];
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} else {
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return GN_UNSUPPORTED_SHADER_MODULE;
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}
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}
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MTLVertexDescriptor* vertexDescriptor = [[MTLVertexDescriptor alloc] init];
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MTLVertexAttributeDescriptorArray* attributes = vertexDescriptor.attributes;
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MTLVertexBufferLayoutDescriptorArray* buffers = vertexDescriptor.layouts;
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int k = 0;
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for (int i = 0; i < info.shaderInputLayout.bufferCount; i++) {
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[[buffers objectAtIndexedSubscript:info.shaderInputLayout.bufferAttributes[i].binding] setStride:info.shaderInputLayout.bufferAttributes[i].size];
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for (int j = 0; j < info.shaderInputLayout.bufferAttributes[i].attributeCount; j++) {
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attributes[k].bufferIndex = i;
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attributes[k].offset = info.shaderInputLayout.bufferAttributes[i].attributes[j].offset;
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attributes[k].format = mtlGryphnVertexFormat(info.shaderInputLayout.bufferAttributes[i].attributes[j].format);
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k++;
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}
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}
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[descriptor setVertexDescriptor:vertexDescriptor];
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NSError* error = nil;
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graphicsPipeline->graphicsPipeline->graphicsPipeline = [device->outputDevice->device newRenderPipelineStateWithDescriptor:descriptor error:&error];
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if (graphicsPipeline->graphicsPipeline->graphicsPipeline == nil) {
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gnDebuggerSetErrorMessage(device->instance->debugger, (gnMessageData){
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.message = gnCombineStrings(gnCreateString("Failed to create metal render pipeline descriptor "), error.localizedDescription.UTF8String)
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});
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return GN_FAILED_TO_CREATE_GRAPHICS_PIPELINE;
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}
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[descriptor release];
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[vertexDescriptor release];
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[error release];
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return GN_SUCCESS;
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}
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void gnDestroyGraphicsPipelineFn(struct gnGraphicsPipeline_t *graphicsPipeline) {
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[graphicsPipeline->graphicsPipeline->graphicsPipeline release];
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free(graphicsPipeline->graphicsPipeline);
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}
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