rename to projects (DOES NOT COMPILE)

This commit is contained in:
Gregory Wells
2025-06-24 12:04:16 -04:00
parent 7a80d0fd61
commit d66f470a52
148 changed files with 2 additions and 4 deletions

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#include <core/output_device/gryphn_physical_output_device.h>
#include <Metal/Metal.h>
#include "metal_output_devices.h"
#include "core/instance/metal_instance.h"
#include "core/instance/gryphn_instance.h"
#include <core/debugger/gryphn_debugger.h>
gnReturnCode gnCreateOutputDeviceFn(gnOutputDeviceHandle outputDevice, gnInstanceHandle instance, struct gnOutputDeviceInfo_t deviceInfo) {
outputDevice->outputDevice = malloc(sizeof(gnPlatformOutputDevice));
outputDevice->outputDevice->device = deviceInfo.physicalDevice.physicalDevice->device.retain;
outputDevice->outputDevice->transferQueue = outputDevice->outputDevice->device.newCommandQueue;
// outputDevice->outputDevice->queueCount = deviceInfo.queueInfoCount;
// outputDevice->outputDevice->queues = malloc(sizeof(id<MTLCommandQueue>) * deviceInfo.queueInfoCount);
// for (int i = 0; i < deviceInfo.queueInfoCount; i++) {
// outputDevice->outputDevice->queues[i] = outputDevice->outputDevice->device.newCommandQueue;
// }
return GN_SUCCESS;
}
void gnWaitForDeviceFn(gnOutputDeviceHandle device) {
[device->outputDevice->executingCommandBuffer waitUntilCompleted];
}
void gnDestroyOutputDeviceFn(gnOutputDeviceHandle device) {
// for (int i = 0; i < device->outputDevice->queueCount; i++) {
// [device->outputDevice->queues[i] release];
// }
[device->outputDevice->transferQueue release];
[device->outputDevice->device release];
free(device->outputDevice);
}
// struct mtlFramebufferVertex {
// float x, y;
// float u, v;
// };

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#pragma once
#include "core/instance/gryphn_instance.h"
#include "core/output_device/gryphn_output_device.h"
#include <Metal/Metal.h>
#include <MetalKit/MetalKit.h>
struct gnPlatformPhysicalDevice_t {
id<MTLDevice> device;
} gnPlatformPhysicalDevice;
struct gnPlatformOutputDevice_t {
id<MTLDevice> device;
MTKView* contentView;
id<MTLCommandBuffer> executingCommandBuffer;
id<MTLCommandQueue> transferQueue;
// id<MTLRenderPipelineState> framebuffer;
} gnPlatformOutputDevice;

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#include <core/output_device/gryphn_physical_output_device.h>
#include <Metal/Metal.h>
#include "metal_output_devices.h"
#include "core/window_surface/gryphn_surface.h"
gnPhysicalDevice* gnGetPhysicalDevicesFn(gnInstanceHandle instance, uint32_t* deviceCount) {
NSArray *devices = MTLCopyAllDevices();
*deviceCount = [devices count];
gnPhysicalDevice* devicesList = (gnPhysicalDevice*)malloc(sizeof(gnPhysicalDevice) * *deviceCount);
for (int i = 0; i < *deviceCount; i++) {
devicesList[i].physicalDevice = malloc(sizeof(gnPlatformPhysicalDevice));
devicesList[i].physicalDevice->device = [devices objectAtIndex:0];
id<MTLDevice> device = [devices objectAtIndex:0];
devicesList[i].properties.name = gnCreateString([[device name] cStringUsingEncoding:NSUTF8StringEncoding]);
MTLDeviceLocation deviceLocation = device.locationNumber;
if (deviceLocation == MTLDeviceLocationBuiltIn)
devicesList[i].properties.deviceType = GN_INTEGRATED_DEVICE;
else if (deviceLocation == MTLDeviceLocationSlot)
devicesList[i].properties.deviceType = GN_DEDICATED_DEVICE;
else if (deviceLocation == MTLDeviceLocationExternal)
devicesList[i].properties.deviceType = GN_EXTERNAL_DEVICE;
// below I am going to fake that there is one queue that can support graphics, compute, and transfer queues
devicesList[i].queueProperties.queueCount = 1;
devicesList[i].queueProperties.queueProperties = malloc(sizeof(gnQueueProperties));
devicesList[i].queueProperties.queueProperties[0] = (gnQueueProperties){
.queueCount = 1,
.queueType = GN_QUEUE_GRAPHICS | GN_QUEUE_COMPUTE | GN_QUEUE_TRANSFER
};
}
[devices release];
return devicesList;
}
gnBool gnQueueCanPresentToSurfaceFn(const struct gnPhysicalDevice_t device, uint32_t queueIndex, const struct gnWindowSurface_t windowSurface) {
return gnTrue; // I belive that a window should always be able to present to a surface in metal
}