render pass stuff for multisampling
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@@ -146,7 +146,7 @@ gnReturnCode createTexture(gnTexture texture, gnDevice device, const gnTextureIn
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.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
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.tiling = VK_IMAGE_TILING_OPTIMAL,
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.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
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.samples = VK_SAMPLE_COUNT_1_BIT,
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.samples = gnSampleCountToVulkan(info.samples),
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.extent = {
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.width = info.extent.width,
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.height = info.extent.height,
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