texture usage flags
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@@ -1,9 +1,11 @@
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#include "vulkan_graphics_pipeline.h"
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#include "output_device/vulkan_output_devices.h"
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#include "output_device/vulkan_physical_device.h"
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#include "shader_module/vulkan_shader_module.h"
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#include "renderpass/vulkan_render_pass_descriptor.h"
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#include "uniforms/vulkan_uniform_layout.h"
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VkDynamicState vkGryphnDynamicStateToVulkanDynamicState(gnDynamicState state) {
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switch (state) {
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case GN_DYNAMIC_VIEWPORT: return VK_DYNAMIC_STATE_VIEWPORT;
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@@ -177,7 +179,7 @@ gnReturnCode createGraphicsPipeline(gnGraphicsPipeline graphicsPipeline, gnDevic
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VkPipelineMultisampleStateCreateInfo multisampling = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
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.sampleShadingEnable = VK_FALSE,
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.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT
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.rasterizationSamples = gnSampleCountToVulkan(info.multisample.samples)
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};
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graphicsPipeline->graphicsPipeline->colorBlendAttachment = (VkPipelineColorBlendAttachmentState){
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@@ -24,6 +24,18 @@ VkSamplerAddressMode vkGryphnTextureWrap(gnTextureWrap wrap) {
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}
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}
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VkImageUsageFlags gnImageUsageToVulkan(gnTextureUsageFlags flags) {
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VkImageUsageFlags vkFlags = 0;
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if ((flags & GN_TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT) == GN_TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT) vkFlags |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
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if ((flags & GN_TEXTURE_USAGE_COLOR_ATTACHMENT) == GN_TEXTURE_USAGE_COLOR_ATTACHMENT) vkFlags |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
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if ((flags & GN_TEXTURE_USAGE_SAMPLED) == GN_TEXTURE_USAGE_SAMPLED) vkFlags |= VK_IMAGE_USAGE_SAMPLED_BIT;
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if ((flags & GN_TEXTURE_USAGE_WRITE_TARGET) == GN_TEXTURE_USAGE_WRITE_TARGET) vkFlags |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
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if ((flags & GN_TEXTURE_RESOLVE_ATTACHMENT) == GN_TEXTURE_RESOLVE_ATTACHMENT) vkFlags |= VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT;
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return vkFlags;
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}
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VkImageAspectFlags vkGryphnGetAspectFlags(gnImageFormat format) {
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VkImageAspectFlags aspectMask = 0;
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@@ -147,6 +159,7 @@ gnReturnCode createTexture(gnTexture texture, gnDevice device, const gnTextureIn
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.tiling = VK_IMAGE_TILING_OPTIMAL,
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.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
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.samples = gnSampleCountToVulkan(info.samples),
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.usage = gnImageUsageToVulkan(info.usage),
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.extent = {
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.width = info.extent.width,
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.height = info.extent.height,
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@@ -158,11 +171,6 @@ gnReturnCode createTexture(gnTexture texture, gnDevice device, const gnTextureIn
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.format = vkGryphnFormatToVulkanFormat(info.format)
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};
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if (vkGryphnIsDepthStencil(info.format))
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imageInfo.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
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else
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imageInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
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VkResult res = vkCreateImage(device->outputDevice->device, &imageInfo, NULL, &texture->texture->image.image);
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if (res == VK_ERROR_FORMAT_NOT_SUPPORTED) return GN_UNSUPPORTED_IMAGE_FORMAT;
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else if (res != VK_SUCCESS) return GN_FAILED_TO_CREATE_IMAGE;
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@@ -46,6 +46,10 @@ typedef struct gnScissor {
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gnUInt2 size;
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} gnScissor;
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typedef struct gnMultisample {
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gnMultisampleCountFlags samples;
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} gnMultisample;
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typedef enum gnFillMode {
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GN_FILL_MODE_FILL, GN_FILL_MODE_LINE, GN_FILL_MODE_POINT
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} gnFillMode;
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@@ -118,6 +122,8 @@ typedef struct gnGraphicsPipelineInfo {
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gnShaderInputLayout shaderInputLayout;
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gnUniformLayout uniformLayout;
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gnMultisample multisample;
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} gnGraphicsPipelineInfo;
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#ifdef GN_REVEAL_IMPL
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@@ -17,9 +17,18 @@ typedef enum gnTextureWrap {
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GN_REPEAT, GN_MIRRORED_REPEAT, GN_CLAMP_TO_EDGE, GN_CLAMP_TO_BORDER
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} gnTextureWrap;
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typedef enum gnTextureUsageFlags {
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GN_TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT = 1 << 0,
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GN_TEXTURE_USAGE_COLOR_ATTACHMENT = 1 << 1,
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GN_TEXTURE_USAGE_SAMPLED = 1 << 2,
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GN_TEXTURE_USAGE_WRITE_TARGET = 1 << 3,
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GN_TEXTURE_RESOLVE_ATTACHMENT = 1 << 4
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} gnTextureUsageFlags;
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typedef struct gnTextureInfo {
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gnExtent3D extent;
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gnMultisampleCountFlags samples;
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gnTextureUsageFlags usage;
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uint32_t mipmapLevels;
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gnTextureType type;
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gnImageFormat format;
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