setup basic command runner
This commit is contained in:
@@ -4,9 +4,8 @@
|
||||
gnReturnCode openglCreateGraphicsPipeline(gnGraphicsPipeline graphicsPipeline, gnOutputDevice device, gnGraphicsPipelineInfo info) {
|
||||
graphicsPipeline->graphicsPipeline = malloc(sizeof(gnPlatformGraphicsPipeline));
|
||||
graphicsPipeline->graphicsPipeline->program = glCreateProgram();
|
||||
for (int i = 0; i < info.shaderModuleCount; i++) {
|
||||
for (int i = 0; i < info.shaderModuleCount; i++)
|
||||
glAttachShader(graphicsPipeline->graphicsPipeline->program, info.shaderModules[i]->shaderModule->id);
|
||||
}
|
||||
glLinkProgram(graphicsPipeline->graphicsPipeline->program);
|
||||
return GN_SUCCESS;
|
||||
}
|
||||
|
Reference in New Issue
Block a user