copy needed data into renderpass
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@@ -22,8 +22,6 @@ typedef struct gnPlatformRenderPassDescriptor_t {
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uint32_t subpassCount;
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mtlSubpass* subpasses;
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mtlSubpassCopyInfo* copyInfos;
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} gnPlatformRenderPassDescriptor;
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gnReturnCode createMetalRenderPass(gnRenderPassDescriptor renderPass, gnDevice device, gnRenderPassDescriptorInfo info);
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