gnPhysicalDevice -> gnPhysicalOutputDeviceHandle (alias avail)
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@@ -16,6 +16,8 @@ GN_HANDLE(gnWindowSurface);
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GN_HANDLE(gnPresentationQueue);
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GN_HANDLE(gnTexture);
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GN_HANDLE(gnRenderPassDescriptor);
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GN_HANDLE(gnPhysicalOutputDevice);
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GN_HANDLE_ALIAS(gnPhysicalOutputDevice, gnPhysicalDevice);
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GN_HANDLE(gnOutputDevice);
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GN_HANDLE_ALIAS(gnOutputDevice, gnDevice);
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GN_HANDLE(gnShaderModule);
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@@ -1,11 +1,10 @@
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#include "gryphn_physical_output_device.h"
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#include "instance/gryphn_instance.h"
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gnPhysicalDevice* gnGetPhyscialDevices(gnInstanceHandle instance, uint32_t* count) {
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gnPhysicalDevice* devices = instance->callingLayer->instanceFunctions._gnGetPhysicalDevices(instance, count);
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for (int i = 0; i < *count; i++) {
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devices[i].instance = instance;
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}
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gnPhysicalOutputDeviceHandle* gnGetPhyscialDevices(gnInstanceHandle instance, uint32_t* count) {
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gnPhysicalOutputDeviceHandle* devices = instance->callingLayer->instanceFunctions._gnGetPhysicalDevices(instance, count);
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for (int i = 0; i < *count; i++)
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devices[i]->instance = instance;
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return devices;
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}
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@@ -18,19 +17,19 @@ gnBool gnQueueCanPresentToSurface(const gnPhysicalDevice device, uint32_t queueI
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// );
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// return gnFalse;
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// }
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return device.instance->callingLayer->instanceFunctions._gnQueueCanPresentToSurface(device, queueIndex, windowSurface);
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return device->instance->callingLayer->instanceFunctions._gnQueueCanPresentToSurface(device, queueIndex, windowSurface);
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}
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gnBool gnHasGraphicsQueue(const gnPhysicalDevice device) {
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for (int i = 0; i < device.queueProperties.queueCount; i++) {
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if ((device.queueProperties.queueProperties[i].queueType & GN_QUEUE_GRAPHICS) == GN_QUEUE_GRAPHICS) {
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gnBool gnHasGraphicsQueue(gnPhysicalDevice device) {
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for (int i = 0; i < device->queueProperties.queueCount; i++) {
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if ((device->queueProperties.queueProperties[i].queueType & GN_QUEUE_GRAPHICS) == GN_QUEUE_GRAPHICS) {
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return gnTrue;
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}
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}
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return gnFalse;
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}
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gnBool gnHasPresentQueue(const gnPhysicalDevice device, gnWindowSurfaceHandle windowSurface) {
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for (int i = 0; i < device.queueProperties.queueCount; i++) {
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gnBool gnHasPresentQueue(gnPhysicalDevice device, gnWindowSurfaceHandle windowSurface) {
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for (int i = 0; i < device->queueProperties.queueCount; i++) {
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if (gnQueueCanPresentToSurface(device, i, windowSurface)) {
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return gnTrue;
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}
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@@ -38,17 +37,17 @@ gnBool gnHasPresentQueue(const gnPhysicalDevice device, gnWindowSurfaceHandle wi
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return gnFalse;
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}
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int gnGetGraphicsQueueIndex(const gnPhysicalDevice device) {
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for (int i = 0; i < device.queueProperties.queueCount; i++) {
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if ((device.queueProperties.queueProperties[i].queueType & GN_QUEUE_GRAPHICS) == GN_QUEUE_GRAPHICS) {
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int gnGetGraphicsQueueIndex(gnPhysicalDevice device) {
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for (int i = 0; i < device->queueProperties.queueCount; i++) {
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if ((device->queueProperties.queueProperties[i].queueType & GN_QUEUE_GRAPHICS) == GN_QUEUE_GRAPHICS) {
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return i;
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break;
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}
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}
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return -1;
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}
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int gnGetPresentQueueIndex(const gnPhysicalDevice device, gnWindowSurfaceHandle windowSurface) {
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for (int i = 0; i < device.queueProperties.queueCount; i++) {
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int gnGetPresentQueueIndex(gnPhysicalDevice device, gnWindowSurfaceHandle windowSurface) {
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for (int i = 0; i < device->queueProperties.queueCount; i++) {
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if (gnQueueCanPresentToSurface(device, i, windowSurface)) {
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return i;
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break;
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@@ -45,20 +45,22 @@ typedef struct gnPhysicalDeviceQueueProperties {
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gnQueueProperties* queueProperties;
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} gnPhysicalDeviceQueueProperties;
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typedef struct gnPhysicalDevice {
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#ifdef GN_REVEAL_IMPL
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typedef struct gnPhysicalOutputDevice_t {
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struct gnPlatformPhysicalDevice_t* physicalDevice;
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gnPhysicalDeviceProperties properties;
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gnPhysicalDeviceFeatures features;
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gnPhysicalDeviceQueueProperties queueProperties;
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gnInstanceHandle instance;
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} gnPhysicalDevice;
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} gnPhysicalOutputDevice_t;
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#endif
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gnPhysicalDevice* gnGetPhyscialDevices(gnInstanceHandle instance, uint32_t* count);
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gnBool gnQueueCanPresentToSurface(const gnPhysicalDevice device, uint32_t queueIndex, gnWindowSurfaceHandle windowSurface);
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gnPhysicalOutputDeviceHandle* gnGetPhyscialDevices(gnInstanceHandle instance, uint32_t* count);
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gnBool gnQueueCanPresentToSurface(gnPhysicalOutputDeviceHandle device, uint32_t queueIndex, gnWindowSurfaceHandle windowSurface);
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gnBool gnHasGraphicsQueue(const gnPhysicalDevice device);
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gnBool gnHasPresentQueue(const gnPhysicalDevice device, gnWindowSurfaceHandle windowSurface);
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gnBool gnHasGraphicsQueue(gnPhysicalOutputDeviceHandle device);
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gnBool gnHasPresentQueue(gnPhysicalOutputDeviceHandle device, gnWindowSurfaceHandle windowSurface);
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int gnGetGraphicsQueueIndex(const gnPhysicalDevice device);
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int gnGetPresentQueueIndex(const gnPhysicalDevice device, gnWindowSurfaceHandle windowSurface);
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int gnGetGraphicsQueueIndex(gnPhysicalOutputDeviceHandle device);
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int gnGetPresentQueueIndex(gnPhysicalOutputDeviceHandle device, gnWindowSurfaceHandle windowSurface);
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