gnPhysicalDevice -> gnPhysicalOutputDeviceHandle (alias avail)

This commit is contained in:
Greg Wells
2025-07-15 09:58:03 -04:00
parent 8d476781a8
commit ca50807a8d
13 changed files with 82 additions and 80 deletions

View File

@@ -6,7 +6,7 @@
gnReturnCode createMetalOutputDevice(gnOutputDeviceHandle outputDevice, gnInstanceHandle instance, gnOutputDeviceInfo deviceInfo) {
outputDevice->outputDevice = malloc(sizeof(gnPlatformOutputDevice));
outputDevice->outputDevice->device = deviceInfo.physicalDevice.physicalDevice->device.retain;
outputDevice->outputDevice->device = deviceInfo.physicalDevice->physicalDevice->device.retain;
outputDevice->outputDevice->transferQueue = outputDevice->outputDevice->device.newCommandQueue;
return GN_SUCCESS;
}

View File

@@ -8,38 +8,38 @@ gnPhysicalDevice* getMetalDevices(gnInstanceHandle instance, uint32_t* deviceCou
*deviceCount = [devices count];
gnPhysicalDevice* devicesList = (gnPhysicalDevice*)malloc(sizeof(gnPhysicalDevice) * *deviceCount);
for (int i = 0; i < *deviceCount; i++) {
devicesList[i].physicalDevice = malloc(sizeof(gnPlatformPhysicalDevice));
devicesList[i].physicalDevice->device = [devices objectAtIndex:0];
devicesList[i]->physicalDevice = malloc(sizeof(gnPlatformPhysicalDevice));
devicesList[i]->physicalDevice->device = [devices objectAtIndex:0];
id<MTLDevice> device = [devices objectAtIndex:0];
devicesList[i].properties.name = gnCreateString([[device name] cStringUsingEncoding:NSUTF8StringEncoding]);
devicesList[i]->properties.name = gnCreateString([[device name] cStringUsingEncoding:NSUTF8StringEncoding]);
MTLDeviceLocation deviceLocation = device.locationNumber;
if (deviceLocation == MTLDeviceLocationBuiltIn)
devicesList[i].properties.deviceType = GN_INTEGRATED_DEVICE;
devicesList[i]->properties.deviceType = GN_INTEGRATED_DEVICE;
else if (deviceLocation == MTLDeviceLocationSlot)
devicesList[i].properties.deviceType = GN_DEDICATED_DEVICE;
devicesList[i]->properties.deviceType = GN_DEDICATED_DEVICE;
else if (deviceLocation == MTLDeviceLocationExternal)
devicesList[i].properties.deviceType = GN_EXTERNAL_DEVICE;
devicesList[i]->properties.deviceType = GN_EXTERNAL_DEVICE;
// below I am going to fake that there is one queue that can support graphics, compute, and transfer queues
devicesList[i].queueProperties.queueCount = 1;
devicesList[i].queueProperties.queueProperties = malloc(sizeof(gnQueueProperties));
devicesList[i].queueProperties.queueProperties[0] = (gnQueueProperties){
devicesList[i]->queueProperties.queueCount = 1;
devicesList[i]->queueProperties.queueProperties = malloc(sizeof(gnQueueProperties));
devicesList[i]->queueProperties.queueProperties[0] = (gnQueueProperties){
.queueCount = 1,
.queueType = GN_QUEUE_GRAPHICS | GN_QUEUE_COMPUTE | GN_QUEUE_TRANSFER
};
if ([device supportsTextureSampleCount:1]) { devicesList[i].features.maxColorSamples |= GN_SAMPLE_BIT_1; }
if ([device supportsTextureSampleCount:2]) { devicesList[i].features.maxColorSamples |= GN_SAMPLE_BIT_2; }
if ([device supportsTextureSampleCount:4]) { devicesList[i].features.maxColorSamples |= GN_SAMPLE_BIT_4; }
if ([device supportsTextureSampleCount:8]) { devicesList[i].features.maxColorSamples |= GN_SAMPLE_BIT_8; }
if ([device supportsTextureSampleCount:16]) { devicesList[i].features.maxColorSamples |= GN_SAMPLE_BIT_16; }
if ([device supportsTextureSampleCount:32]) { devicesList[i].features.maxColorSamples |= GN_SAMPLE_BIT_32; }
devicesList[i].features.maxDepthSamples = devicesList[i].features.maxColorSamples;
if ([device supportsTextureSampleCount:1]) { devicesList[i]->features.maxColorSamples |= GN_SAMPLE_BIT_1; }
if ([device supportsTextureSampleCount:2]) { devicesList[i]->features.maxColorSamples |= GN_SAMPLE_BIT_2; }
if ([device supportsTextureSampleCount:4]) { devicesList[i]->features.maxColorSamples |= GN_SAMPLE_BIT_4; }
if ([device supportsTextureSampleCount:8]) { devicesList[i]->features.maxColorSamples |= GN_SAMPLE_BIT_8; }
if ([device supportsTextureSampleCount:16]) { devicesList[i]->features.maxColorSamples |= GN_SAMPLE_BIT_16; }
if ([device supportsTextureSampleCount:32]) { devicesList[i]->features.maxColorSamples |= GN_SAMPLE_BIT_32; }
devicesList[i]->features.maxDepthSamples = devicesList[i]->features.maxColorSamples;
devicesList[i].features.maxMemoryAllocations = 0x40000000;
devicesList[i].features.maxPushConstantSize = 4096;
devicesList[i]->features.maxMemoryAllocations = 0x40000000;
devicesList[i]->features.maxPushConstantSize = 4096;
}
[devices release];
return devicesList;