update uniforms properly

This commit is contained in:
Gregory Wells
2025-08-19 22:18:55 -04:00
parent 18ec089ebc
commit c7ae6532fd
2 changed files with 16 additions and 7 deletions

View File

@@ -1,14 +1,17 @@
#include "opengl_uniform.h" #include "opengl_uniform.h"
void openglUpdateBufferUniform(gnUniform uniform, gnBufferUniformInfo* info) { void openglUpdateBufferUniform(gnUniform uniform, gnBufferUniformInfo* info) {
uniform->uniform->type = gl_buffer; uniform->uniform->bindings[info->binding].isUpdated = GN_TRUE;
uniform->uniform->buffer_info = *info; uniform->uniform->bindings[info->binding].type = gl_buffer;
uniform->uniform->bindings[info->binding].buffer_info = *info;
} }
void openglUpdateStorageUniform(gnUniform uniform, gnStorageUniformInfo* info) { void openglUpdateStorageUniform(gnUniform uniform, gnStorageUniformInfo* info) {
uniform->uniform->type = gl_storage; uniform->uniform->bindings[info->binding].isUpdated = GN_TRUE;
uniform->uniform->storage_info = *info; uniform->uniform->bindings[info->binding].type = gl_storage;
uniform->uniform->bindings[info->binding].storage_info = *info;
} }
void openglUpdateImageUniform(gnUniform uniform, gnImageUniformInfo* info) { void openglUpdateImageUniform(gnUniform uniform, gnImageUniformInfo* info) {
uniform->uniform->type = gl_image; uniform->uniform->bindings[info->binding].isUpdated = GN_TRUE;
uniform->uniform->image_info = *info; uniform->uniform->bindings[info->binding].type = gl_image;
uniform->uniform->bindings[info->binding].image_info = *info;
} }

View File

@@ -1,18 +1,24 @@
#pragma once #pragma once
#include "glad/glad.h" #include "glad/glad.h"
#include "core/src/uniforms/gryphn_uniform.h" #include "core/src/uniforms/gryphn_uniform.h"
#include "shaders/opengl_shader_compiler.h"
typedef enum openglUniformType { typedef enum openglUniformType {
gl_buffer, gl_storage, gl_image gl_buffer, gl_storage, gl_image
} openglUniformType; } openglUniformType;
typedef struct gnPlatformUniform_t { typedef struct glUniformBinding {
openglUniformType type; openglUniformType type;
union { union {
gnBufferUniformInfo buffer_info; gnBufferUniformInfo buffer_info;
gnStorageUniformInfo storage_info; gnStorageUniformInfo storage_info;
gnImageUniformInfo image_info; gnImageUniformInfo image_info;
}; };
gnBool isUpdated;
} glUniformBinding;
typedef struct gnPlatformUniform_t {
glUniformBinding bindings[MAX_OPENGL_BINDINGS];
} gnPlatformUniform; } gnPlatformUniform;
void openglUpdateBufferUniform(gnUniform uniform, gnBufferUniformInfo* info); void openglUpdateBufferUniform(gnUniform uniform, gnBufferUniformInfo* info);