presentaion queue handles + texture handle
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@@ -1,12 +1,11 @@
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#pragma once
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#include "core/renderpass/gryphn_render_pass_descriptor.h"
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#include "core/textures/gryphn_texture.h"
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#include "utils/math/gryphn_vec2.h"
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typedef struct gnFramebufferInfo_t {
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struct gnRenderPassDescriptor_t* renderPassDescriptor;
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uint32_t attachmentCount;
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struct gnTexture_t* attachments;
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gnTextureHandle* attachments;
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gnUInt2 size;
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} gnFramebufferInfo;
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