presentaion queue handles + texture handle
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@@ -8,7 +8,7 @@ gnReturnCode gnCreateFramebufferFn(struct gnFramebuffer_t* framebuffer, struct g
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VkImageView* attachments = malloc(sizeof(VkImageView) * info.attachmentCount);
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for (int i = 0; i < info.attachmentCount; i++)
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attachments[i] = info.attachments[i].texture->imageView;
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attachments[i] = info.attachments[i]->texture->imageView;
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VkFramebufferCreateInfo framebufferInfo = {
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.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
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