create multisampled textures in metal

This commit is contained in:
Greg Wells
2025-07-05 19:16:49 -04:00
parent d54273b2cb
commit c3ea545c99
2 changed files with 23 additions and 0 deletions

View File

@@ -29,6 +29,13 @@ gnPhysicalDevice* getMetalDevices(gnInstanceHandle instance, uint32_t* deviceCou
.queueCount = 1,
.queueType = GN_QUEUE_GRAPHICS | GN_QUEUE_COMPUTE | GN_QUEUE_TRANSFER
};
if ([device supportsTextureSampleCount:1]) { devicesList[i].features.avaliableSamples |= GN_SAMPLE_BIT_1; }
if ([device supportsTextureSampleCount:2]) { devicesList[i].features.avaliableSamples |= GN_SAMPLE_BIT_2; }
if ([device supportsTextureSampleCount:4]) { devicesList[i].features.avaliableSamples |= GN_SAMPLE_BIT_4; }
if ([device supportsTextureSampleCount:8]) { devicesList[i].features.avaliableSamples |= GN_SAMPLE_BIT_8; }
if ([device supportsTextureSampleCount:16]) { devicesList[i].features.avaliableSamples |= GN_SAMPLE_BIT_16; }
if ([device supportsTextureSampleCount:32]) { devicesList[i].features.avaliableSamples |= GN_SAMPLE_BIT_32; }
}
[devices release];
return devicesList;