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@@ -2,6 +2,7 @@
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#include "vulkan_texture.h"
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#include "output_device/vulkan_output_devices.h"
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#include "output_device/vulkan_physical_device.h"
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#include "core/debugger/gryphn_debugger.h"
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VkImageType vkGryphnTextureType(gnTextureType type) {
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switch(type) {
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@@ -9,9 +10,103 @@ case GN_TEXTURE_2D: return VK_IMAGE_TYPE_3D;
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}
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}
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void VkTransitionImageLayout(gnDevice device, VkImage image, VkFormat format, VkImageLayout oldLayout, VkImageLayout newLayout) {
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VkCommandBuffer transferBuffer = gnBeginVulkanTransferOperation(device);
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VkPipelineStageFlags sourceStage, destinationStage;
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VkAccessFlags sourceAccessMask, destinationAccessMask;
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if (oldLayout == VK_IMAGE_LAYOUT_UNDEFINED && newLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) {
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sourceAccessMask = 0;
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sourceStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
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destinationAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
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destinationStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
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} else if (oldLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL && newLayout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
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sourceAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
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sourceStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
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destinationStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
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destinationAccessMask = VK_ACCESS_SHADER_READ_BIT;
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}
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VkImageMemoryBarrier barrier = {
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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.image = image,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.srcAccessMask = sourceAccessMask,
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.oldLayout = oldLayout,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstAccessMask = destinationAccessMask,
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.newLayout = newLayout,
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.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
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.subresourceRange.baseMipLevel = 0,
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.subresourceRange.levelCount = 1,
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.subresourceRange.baseArrayLayer = 0,
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.subresourceRange.layerCount = 1,
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};
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vkCmdPipelineBarrier(
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transferBuffer,
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sourceStage, destinationStage,
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0,
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0, NULL,
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0, NULL,
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1, &barrier
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);
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gnEndVulkanTransferOperation(device, transferBuffer);
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}
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void VkCopyBufferToImage(VkGryphnBuffer buffer, VkGryphnImage image, uint32_t width, uint32_t height, gnDevice device) {
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VkCommandBuffer transferBuffer = gnBeginVulkanTransferOperation(device);
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VkBufferImageCopy region = {
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.bufferOffset = 0,
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.bufferRowLength = 0,
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.bufferImageHeight = 0,
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.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
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.imageSubresource.mipLevel = 0,
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.imageSubresource.baseArrayLayer = 0,
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.imageSubresource.layerCount = 1,
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.imageOffset = (VkOffset3D){0, 0, 0},
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.imageExtent = (VkExtent3D){
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width,
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height,
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1
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}
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};
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vkCmdCopyBufferToImage(
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transferBuffer,
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buffer.buffer, image.image,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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1, ®ion
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);
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gnEndVulkanTransferOperation(device, transferBuffer);
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}
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gnReturnCode gnCreateTextureFn(gnTexture texture, gnDevice device, const gnTextureInfo info) {
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texture->texture = malloc(sizeof(struct gnPlatformTexture_t));
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size_t imageSize = info.width * info.height;
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if (info.format == GN_FORMAT_BGRA8_SRGB) { imageSize *= 4; }
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gnReturnCode staginBufferCreateCode = VkCreateBuffer(
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&texture->texture->buffer, imageSize, device,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, VK_BUFFER_USAGE_TRANSFER_SRC_BIT
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);
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if (staginBufferCreateCode != GN_SUCCESS) return GN_FAILED_TO_CREATE_BUFFER;
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texture->texture->size = imageSize;
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VkImageCreateInfo imageInfo = {
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.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
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.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
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@@ -30,11 +125,11 @@ gnReturnCode gnCreateTextureFn(gnTexture texture, gnDevice device, const gnTextu
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.format = vkGryphnFormatToVulkanFormat(info.format)
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};
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if (vkCreateImage(device->outputDevice->device, &imageInfo, NULL, &texture->texture->image) != VK_SUCCESS)
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if (vkCreateImage(device->outputDevice->device, &imageInfo, NULL, &texture->texture->image.image) != VK_SUCCESS)
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return GN_FAILED_TO_CREATE_IMAGE;
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VkMemoryRequirements memRequirements;
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vkGetImageMemoryRequirements(device->outputDevice->device, texture->texture->image, &memRequirements);
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vkGetImageMemoryRequirements(device->outputDevice->device, texture->texture->image.image, &memRequirements);
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gnBool foundMemory = gnFalse;
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VkMemoryAllocateInfo allocInfo = {
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@@ -44,10 +139,43 @@ gnReturnCode gnCreateTextureFn(gnTexture texture, gnDevice device, const gnTextu
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};
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if (!foundMemory) return GN_FAILED_TO_ALLOCATE_MEMORY;
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if (vkAllocateMemory(device->outputDevice->device, &allocInfo, NULL, &texture->texture->memory) != VK_SUCCESS)
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if (vkAllocateMemory(device->outputDevice->device, &allocInfo, NULL, &texture->texture->image.memory) != VK_SUCCESS)
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return GN_FAILED_TO_ALLOCATE_MEMORY;
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vkBindImageMemory(device->outputDevice->device, texture->texture->image, texture->texture->memory, 0);
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vkBindImageMemory(device->outputDevice->device, texture->texture->image.image, texture->texture->image.memory, 0);
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texture->texture->width = info.width;
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texture->texture->height = info.height;
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return GN_SUCCESS;
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}
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void gnTextureDataFn(gnTextureHandle texture, void* pixelData) {
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void* data;
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vkMapMemory(texture->device->outputDevice->device, texture->texture->buffer.memory, 0, texture->texture->size, 0, &data);
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memcpy(data, pixelData, texture->texture->size);
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vkUnmapMemory(texture->device->outputDevice->device, texture->texture->buffer.memory);
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if (texture->texture->beenWrittenToo) {
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gnDebuggerSetErrorMessage(texture->device->instance->debugger, (gnMessageData){
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.message = gnCreateString("this texture has alreay been written too with gnTextureData (vulkan) i need to implement the functionality to write to it multible times")
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});
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}
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//gnDevice device, VkImage image, VkFormat format, VkImageLayout oldLayout, VkImageLayout newLayout
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VkTransitionImageLayout(texture->device, texture->texture->image.image, VK_FORMAT_R8G8B8A8_SRGB, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
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VkCopyBufferToImage(texture->texture->buffer, texture->texture->image, texture->texture->width, texture->texture->height, texture->device);
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VkTransitionImageLayout(texture->device, texture->texture->image.image, VK_FORMAT_R8G8B8A8_SRGB, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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texture->texture->beenWrittenToo = gnTrue;
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}
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void gnDestroyVulkanImage(VkGryphnImage* image, VkDevice device) {
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vkDestroyImage(device, image->image, NULL);
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vkFreeMemory(device, image->memory, NULL);
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}
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void gnDestroyTextureFn(gnTexture texture) {
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gnDestroyVulkanBuffer(&texture->texture->buffer, texture->device->outputDevice->device);
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gnDestroyVulkanImage(&texture->texture->image, texture->device->outputDevice->device);
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}
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