finish redoing render pass creation on metal
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@@ -3,11 +3,10 @@
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#include "utils/gryphn_bool.h"
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#include "utils/gryphn_image_format.h"
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#include "utils/lists/gryphn_array_list.h"
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#include "renderpass/metal_render_pass.h"
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#import <Metal/Metal.h>
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#import <Metal/MTLRenderPass.h>
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typedef MTLRenderPassDescriptor* mtlSubpass;
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typedef struct gnPlatformFramebuffer_t {
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uint32_t subpassCount;
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mtlSubpass* subpasses;
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