vulkan create vertex layout
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@@ -5,6 +5,7 @@
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#include <core/shader_module/gryphn_shader_module.h>
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#include "utils/math/gryphn_vec2.h"
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#include "core/gryphn_handles.h"
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#include "core/shader_input/gryphn_shader_layout.h"
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typedef enum gnDynamicState_e {
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GN_DYNAMIC_VIEWPORT,
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@@ -89,6 +90,7 @@ typedef struct gnGraphicsPipelineInfo_t {
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uint32_t shaderModuleCount;
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gnShaderModuleHandle* shaderModules;
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gnShaderInputLayout shaderInputLayout;
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} gnGraphicsPipelineInfo;
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#ifdef GN_REVEAL_IMPL
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