metal storage buffers + rework of shader maps

This commit is contained in:
Greg Wells
2025-07-03 19:48:12 -04:00
parent 665ce6847a
commit b53a31c565
8 changed files with 83 additions and 93 deletions

View File

@@ -48,6 +48,7 @@ gnDeviceFunctions loadMetalDeviceFunctions() {
._gnDestroyUniformPool = destroyMetalUniformPool, ._gnDestroyUniformPool = destroyMetalUniformPool,
._gnUpdateBufferUniform = updateMetalBufferUniform, ._gnUpdateBufferUniform = updateMetalBufferUniform,
._gnUpdateStorageUniform = updateMetalStorageUniform,
._gnUpdateImageUniform = updateMetalImageUniform, ._gnUpdateImageUniform = updateMetalImageUniform,
._gnCreateTexture = createMetalTexture, ._gnCreateTexture = createMetalTexture,

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@@ -115,31 +115,25 @@ void metalBindUniform(gnCommandBufferHandle buffer, gnUniform uniform, uint32_t
for (int i = 0; i < uniform->uniform->bindingCount; i++) { for (int i = 0; i < uniform->uniform->bindingCount; i++) {
if (uniform->uniform->bindings[i].type == GN_UNIFORM_BUFFER_DESCRIPTOR) { if (uniform->uniform->bindings[i].type == GN_UNIFORM_BUFFER_DESCRIPTOR) {
gnBufferUniformInfo info = *(gnBufferUniformInfo*)uniform->uniform->bindings[i].data; gnBufferUniformInfo info = *(gnBufferUniformInfo*)uniform->uniform->bindings[i].data;
for (int c = 0; c < buffer->commandBuffer->boundGraphcisPipeline->graphicsPipeline->vertexShaderMaps.uniformBufferMaps.count; c++) {
metalBindingMap map = buffer->commandBuffer->boundGraphcisPipeline->graphicsPipeline->vertexShaderMaps.uniformBufferMaps.data[c];
if (map.set == set && map.binding == uniform->uniform->bindings[i].binding) {
[encoder setVertexBuffer:info.buffer->buffer->buffer [encoder setVertexBuffer:info.buffer->buffer->buffer
offset:info.offset offset:info.offset
atIndex:map.metalBindingIndex atIndex:buffer->commandBuffer->boundGraphcisPipeline->graphicsPipeline->vertexShaderMaps.sets[set].bindings[info.binding]
];
} else if (uniform->uniform->bindings[i].type == GN_SHADER_STORE_BUFFER_DESCRIPTOR) {
gnStorageUniformInfo info = *(gnStorageUniformInfo*)uniform->uniform->bindings[i].data;
[encoder setVertexBuffer:info.buffer->buffer->buffer
offset:info.offset
atIndex:buffer->commandBuffer->boundGraphcisPipeline->graphicsPipeline->vertexShaderMaps.sets[set].bindings[info.binding]
]; ];
break;
}
}
} else if (uniform->uniform->bindings[i].type == GN_IMAGE_DESCRIPTOR) { } else if (uniform->uniform->bindings[i].type == GN_IMAGE_DESCRIPTOR) {
for (int c = 0; c < buffer->commandBuffer->boundGraphcisPipeline->graphicsPipeline->fragmentShaderMaps.textureMaps.count; c++) {
metalBindingMap map = buffer->commandBuffer->boundGraphcisPipeline->graphicsPipeline->fragmentShaderMaps.textureMaps.data[c];
if (map.set == set && map.binding == uniform->uniform->bindings[i].binding) {
gnImageUniformInfo info = *(gnImageUniformInfo*)uniform->uniform->bindings[i].data; gnImageUniformInfo info = *(gnImageUniformInfo*)uniform->uniform->bindings[i].data;
[encoder setFragmentTexture:info.texture->texture->texture atIndex:map.metalBindingIndex]; [encoder setFragmentTexture:info.texture->texture->texture atIndex:
break; buffer->commandBuffer->boundGraphcisPipeline->graphicsPipeline->fragmentShaderMaps.sets[set].bindings[info.binding]];
}
}
} }
} }
} }
void metalBindVertexBytes(gnCommandBufferHandle buffer, gnPushConstantLayout layout, void* data) { void metalBindVertexBytes(gnCommandBufferHandle buffer, gnPushConstantLayout layout, void* data) {
id<MTLRenderCommandEncoder> encoder = (id<MTLRenderCommandEncoder>)buffer->commandBuffer->encoder; id<MTLRenderCommandEncoder> encoder = (id<MTLRenderCommandEncoder>)buffer->commandBuffer->encoder;
[encoder setVertexBytes:data length:layout.size atIndex:buffer->commandBuffer->boundGraphcisPipeline->graphicsPipeline->vertexShaderMaps.pushConstantIndex]; // TODO: fix this [encoder setVertexBytes:data length:layout.size atIndex:1]; // TODO: fix this
} }

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@@ -6,7 +6,7 @@
typedef struct gnPlatformGraphicsPipeline_t { typedef struct gnPlatformGraphicsPipeline_t {
id<MTLRenderPipelineState> graphicsPipeline; id<MTLRenderPipelineState> graphicsPipeline;
id<MTLDepthStencilState> depthState; id<MTLDepthStencilState> depthState;
metalBindingMaps vertexShaderMaps, fragmentShaderMaps; metalShaderMap vertexShaderMaps, fragmentShaderMaps;
} gnPlatformGraphicsPipeline; } gnPlatformGraphicsPipeline;
gnReturnCode createMetalGraphicsPipeline(gnGraphicsPipeline graphicsPipeline, gnOutputDevice device, gnGraphicsPipelineInfo info); gnReturnCode createMetalGraphicsPipeline(gnGraphicsPipeline graphicsPipeline, gnOutputDevice device, gnGraphicsPipelineInfo info);

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@@ -75,10 +75,10 @@ gnReturnCode createMetalGraphicsPipeline(gnGraphicsPipeline graphicsPipeline, gn
for (int i = 0; i < info.shaderModuleCount; i++) { for (int i = 0; i < info.shaderModuleCount; i++) {
if (info.shaderModules[i]->info.stage == GN_VERTEX_SHADER_MODULE) { if (info.shaderModules[i]->info.stage == GN_VERTEX_SHADER_MODULE) {
[descriptor setVertexFunction:info.shaderModules[i]->shaderModule->function]; [descriptor setVertexFunction:info.shaderModules[i]->shaderModule->function];
graphicsPipeline->graphicsPipeline->vertexShaderMaps = info.shaderModules[i]->shaderModule->maps; graphicsPipeline->graphicsPipeline->vertexShaderMaps = info.shaderModules[i]->shaderModule->map;
} else if (info.shaderModules[i]->info.stage == GN_FRAGMENT_SHADER_MODULE) { } else if (info.shaderModules[i]->info.stage == GN_FRAGMENT_SHADER_MODULE) {
[descriptor setFragmentFunction:info.shaderModules[i]->shaderModule->function]; [descriptor setFragmentFunction:info.shaderModules[i]->shaderModule->function];
graphicsPipeline->graphicsPipeline->fragmentShaderMaps = info.shaderModules[i]->shaderModule->maps; graphicsPipeline->graphicsPipeline->fragmentShaderMaps = info.shaderModules[i]->shaderModule->map;
} else { } else {
return GN_UNSUPPORTED_SHADER_MODULE; return GN_UNSUPPORTED_SHADER_MODULE;
} }

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@@ -3,23 +3,21 @@
#include "utils/lists/gryphn_array_list.h" #include "utils/lists/gryphn_array_list.h"
#import <Metal/Metal.h> #import <Metal/Metal.h>
typedef struct metalBindingMap { #define METAL_MAX_SET_COUNT 16
uint32_t set; #define METAL_MAX_BINDING_COUNT 16
uint32_t binding;
uint32_t metalBindingIndex;
} metalBindingMap;
GN_ARRAY_LIST(metalBindingMap);
typedef struct metalBindingMaps { typedef struct metalSetMap {
metalBindingMapArrayList uniformBufferMaps; uint32_t bindings[METAL_MAX_BINDING_COUNT];
uint32_t pushConstantIndex; } metalSetMap;
metalBindingMapArrayList textureMaps;
} metalBindingMaps; typedef struct metalShaderMap {
metalSetMap sets[METAL_MAX_SET_COUNT];
uint32_t pushConstantBufferIndex;
} metalShaderMap;
typedef struct gnPlatformShaderModule_t { typedef struct gnPlatformShaderModule_t {
id<MTLFunction> function; id<MTLFunction> function;
uint32_t pushConstantIndex; metalShaderMap map;
metalBindingMaps maps;
} gnPlatformShaderModule; } gnPlatformShaderModule;
gnReturnCode createMetalShaderModule(gnShaderModule module, gnDevice device, gnShaderModuleInfo shaderModuleInfo); gnReturnCode createMetalShaderModule(gnShaderModule module, gnDevice device, gnShaderModuleInfo shaderModuleInfo);

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@@ -8,62 +8,10 @@
void mtlSpirVErrorCallback(void *userdata, const char *error) { void mtlSpirVErrorCallback(void *userdata, const char *error) {
gnDebugger debugger = (gnDebugger)userdata; gnDebugger debugger = (gnDebugger)userdata;
gnDebuggerSetErrorMessage(debugger, (gnMessageData){ gnDebuggerSetErrorMessage(debugger, (gnMessageData){
.message = gnCreateString(error) .message = gnCombineStrings(gnCreateString("shader compilation error MSL "), gnCreateString(error))
}); });
} }
metalBindingMapArrayList loadTextureBindingInformation(spvc_resources resources, spvc_compiler compiler) {
metalBindingMapArrayList bindings = metalBindingMapArrayListCreate();
const spvc_reflected_resource *list = NULL;
size_t count;
spvc_resources_get_resource_list_for_type(resources, SPVC_RESOURCE_TYPE_SAMPLED_IMAGE, &list, &count);
for (int i = 0; i < count; i++) {
uint32_t set = spvc_compiler_get_decoration(compiler, list[i].id, SpvDecorationDescriptorSet),
binding = spvc_compiler_get_decoration(compiler, list[i].id, SpvDecorationBinding);
metalBindingMap map = {
.set = set, .binding = binding,
.metalBindingIndex = i
};
metalBindingMapArrayListAdd(&bindings, map);
}
return bindings;
}
metalBindingMapArrayList loadUniformBufferInformation(spvc_resources resources, spvc_compiler compiler, gnShaderModuleStage stage) {
metalBindingMapArrayList bindings = metalBindingMapArrayListCreate();
const spvc_reflected_resource *list = NULL;
size_t count;
spvc_resources_get_resource_list_for_type(resources, SPVC_RESOURCE_TYPE_UNIFORM_BUFFER, &list, &count);
for (int i = 0; i < count; i++){
uint32_t set = spvc_compiler_get_decoration(compiler, list[i].id, SpvDecorationDescriptorSet),
binding = spvc_compiler_get_decoration(compiler, list[i].id, SpvDecorationBinding);
uint32_t realBinding = binding;
// if ((stage & GN_VERTEX_SHADER_MODULE) == GN_VERTEX_SHADER_MODULE)
realBinding += 1;
metalBindingMap map = {
.set = set, .binding = binding,
.metalBindingIndex = realBinding
};
metalBindingMapArrayListAdd(&bindings, map);
spvc_compiler_unset_decoration(compiler, list[i].id, SpvDecorationBinding);
spvc_compiler_set_decoration(compiler, list[i].id, SpvDecorationBinding, realBinding);
}
return bindings;
}
gnReturnCode createMetalShaderModule(gnShaderModule module, gnDevice device, gnShaderModuleInfo shaderModuleInfo) { gnReturnCode createMetalShaderModule(gnShaderModule module, gnDevice device, gnShaderModuleInfo shaderModuleInfo) {
module->shaderModule = malloc(sizeof(struct gnPlatformShaderModule_t)); module->shaderModule = malloc(sizeof(struct gnPlatformShaderModule_t));
@@ -83,14 +31,50 @@ gnReturnCode createMetalShaderModule(gnShaderModule module, gnDevice device, gnS
spvc_compiler_create_shader_resources(compiler, &resources); spvc_compiler_create_shader_resources(compiler, &resources);
module->shaderModule->maps.uniformBufferMaps = loadUniformBufferInformation(resources, compiler, shaderModuleInfo.stage); spvc_resources_get_resource_list_for_type(resources, SPVC_RESOURCE_TYPE_SHADER_RECORD_BUFFER, &list, &count);
module->shaderModule->maps.textureMaps = loadTextureBindingInformation(resources, compiler); for (int i = 0; i < count; i++) {
uint32_t set = spvc_compiler_get_decoration(compiler, list[i].id, SpvDecorationDescriptorSet),
binding = spvc_compiler_get_decoration(compiler, list[i].id, SpvDecorationBinding),
mslBinding = spvc_compiler_msl_get_automatic_resource_binding(compiler, list[i].id);
printf("%s: set %ui, binding %ui, mslBinding %ui\n", list[i].name, set, binding, mslBinding);
}
spvc_resources_get_resource_list_for_type(resources, SPVC_RESOURCE_TYPE_UNIFORM_BUFFER, &list, &count);
// [[buffer(0)]] is reserved for stage_in, [[buffer(1)]] is reserved for push_constant
uint32_t currentBufferBinding = 2, currentTextureBinding = 0;
for (int i = 0; i < count; i++) {
uint32_t set = spvc_compiler_get_decoration(compiler, list[i].id, SpvDecorationDescriptorSet),
binding = spvc_compiler_get_decoration(compiler, list[i].id, SpvDecorationBinding);
spvc_compiler_unset_decoration(compiler, list[i].id, SpvDecorationBinding);
spvc_compiler_set_decoration(compiler, list[i].id, SpvDecorationBinding, currentBufferBinding);
module->shaderModule->map.sets[set].bindings[binding] = currentBufferBinding;
currentBufferBinding++;
}
spvc_resources_get_resource_list_for_type(resources, SPVC_RESOURCE_TYPE_SAMPLED_IMAGE, &list, &count);
for (int i = 0; i < count; i++) {
uint32_t set = spvc_compiler_get_decoration(compiler, list[i].id, SpvDecorationDescriptorSet),
binding = spvc_compiler_get_decoration(compiler, list[i].id, SpvDecorationBinding);
spvc_compiler_unset_decoration(compiler, list[i].id, SpvDecorationBinding);
spvc_compiler_set_decoration(compiler, list[i].id, SpvDecorationBinding, currentTextureBinding);
module->shaderModule->map.sets[set].bindings[binding] = currentTextureBinding;
currentTextureBinding++;
}
spvc_resources_get_resource_list_for_type(resources, SPVC_RESOURCE_TYPE_STORAGE_BUFFER, &list, &count);
for (int i = 0; i < count; i++) {
uint32_t set = spvc_compiler_get_decoration(compiler, list[i].id, SpvDecorationDescriptorSet),
binding = spvc_compiler_get_decoration(compiler, list[i].id, SpvDecorationBinding);
spvc_compiler_unset_decoration(compiler, list[i].id, SpvDecorationBinding);
spvc_compiler_set_decoration(compiler, list[i].id, SpvDecorationBinding, currentBufferBinding);
module->shaderModule->map.sets[set].bindings[binding] = currentBufferBinding;
currentBufferBinding++;
}
spvc_resources_get_resource_list_for_type(resources, SPVC_RESOURCE_TYPE_PUSH_CONSTANT, &list, &count); spvc_resources_get_resource_list_for_type(resources, SPVC_RESOURCE_TYPE_PUSH_CONSTANT, &list, &count);
for (int i = 0; i < count; i++) { for (int i = 0; i < count; i++) {
spvc_compiler_unset_decoration(compiler, list[i].id, SpvDecorationBinding); spvc_compiler_unset_decoration(compiler, list[i].id, SpvDecorationBinding);
module->shaderModule->maps.pushConstantIndex = module->shaderModule->maps.uniformBufferMaps.data[module->shaderModule->maps.uniformBufferMaps.count - 1].metalBindingIndex + 1; spvc_compiler_set_decoration(compiler, list[i].id, SpvDecorationBinding, 1);
spvc_compiler_set_decoration(compiler, list[i].id, SpvDecorationBinding, module->shaderModule->maps.pushConstantIndex);
} }
spvc_compiler_create_compiler_options(compiler, &options); spvc_compiler_create_compiler_options(compiler, &options);
@@ -143,6 +127,8 @@ gnReturnCode createMetalShaderModule(gnShaderModule module, gnDevice device, gnS
[shaderLib release]; [shaderLib release];
printf("%s\n", result);
spvc_context_destroy(context); spvc_context_destroy(context);
return GN_SUCCESS; return GN_SUCCESS;
} }

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@@ -14,4 +14,5 @@ typedef struct gnPlatformUniform_t {
} gnPlatformUniform; } gnPlatformUniform;
void updateMetalBufferUniform(gnUniform uniform, gnBufferUniformInfo* info); void updateMetalBufferUniform(gnUniform uniform, gnBufferUniformInfo* info);
void updateMetalStorageUniform(gnUniform uniform, gnStorageUniformInfo* info);
void updateMetalImageUniform(gnUniform uniform, gnImageUniformInfo* info); void updateMetalImageUniform(gnUniform uniform, gnImageUniformInfo* info);

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@@ -11,6 +11,16 @@ void updateMetalBufferUniform(gnUniform uniform, gnBufferUniformInfo* info) {
} }
} }
void updateMetalStorageUniform(gnUniform uniform, gnStorageUniformInfo* info) {
for (int i = 0; i < uniform->uniform->bindingCount; i++) {
if (uniform->uniform->bindings[i].binding == info->binding) {
uniform->uniform->bindings[i].data = malloc(sizeof(gnStorageUniformInfo));
memcpy(uniform->uniform->bindings[i].data, info, sizeof(gnStorageUniformInfo));
break;
}
}
}
void updateMetalImageUniform(gnUniform uniform, gnImageUniformInfo* info) { void updateMetalImageUniform(gnUniform uniform, gnImageUniformInfo* info) {
for (int i = 0; i < uniform->uniform->bindingCount; i++) { for (int i = 0; i < uniform->uniform->bindingCount; i++) {
if (uniform->uniform->bindings[i].binding == info->binding) { if (uniform->uniform->bindings[i].binding == info->binding) {