metal storage buffers + rework of shader maps
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@@ -14,4 +14,5 @@ typedef struct gnPlatformUniform_t {
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} gnPlatformUniform;
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void updateMetalBufferUniform(gnUniform uniform, gnBufferUniformInfo* info);
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void updateMetalStorageUniform(gnUniform uniform, gnStorageUniformInfo* info);
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void updateMetalImageUniform(gnUniform uniform, gnImageUniformInfo* info);
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