metal storage buffers + rework of shader maps

This commit is contained in:
Greg Wells
2025-07-03 19:48:12 -04:00
parent 665ce6847a
commit b53a31c565
8 changed files with 83 additions and 93 deletions

View File

@@ -14,4 +14,5 @@ typedef struct gnPlatformUniform_t {
} gnPlatformUniform;
void updateMetalBufferUniform(gnUniform uniform, gnBufferUniformInfo* info);
void updateMetalStorageUniform(gnUniform uniform, gnStorageUniformInfo* info);
void updateMetalImageUniform(gnUniform uniform, gnImageUniformInfo* info);

View File

@@ -11,6 +11,16 @@ void updateMetalBufferUniform(gnUniform uniform, gnBufferUniformInfo* info) {
}
}
void updateMetalStorageUniform(gnUniform uniform, gnStorageUniformInfo* info) {
for (int i = 0; i < uniform->uniform->bindingCount; i++) {
if (uniform->uniform->bindings[i].binding == info->binding) {
uniform->uniform->bindings[i].data = malloc(sizeof(gnStorageUniformInfo));
memcpy(uniform->uniform->bindings[i].data, info, sizeof(gnStorageUniformInfo));
break;
}
}
}
void updateMetalImageUniform(gnUniform uniform, gnImageUniformInfo* info) {
for (int i = 0; i < uniform->uniform->bindingCount; i++) {
if (uniform->uniform->bindings[i].binding == info->binding) {