metal storage buffers + rework of shader maps
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@@ -48,6 +48,7 @@ gnDeviceFunctions loadMetalDeviceFunctions() {
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._gnDestroyUniformPool = destroyMetalUniformPool,
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._gnUpdateBufferUniform = updateMetalBufferUniform,
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._gnUpdateStorageUniform = updateMetalStorageUniform,
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._gnUpdateImageUniform = updateMetalImageUniform,
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._gnCreateTexture = createMetalTexture,
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