load the actuall first layer
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@@ -6,17 +6,22 @@
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gnReturnCode gnCreateInstance(gnInstanceHandle* instance, gnInstanceInfo info) {
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*instance = malloc(sizeof(struct gnInstance_t));
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(*instance)->layers = loaderLayerArrayListCreate();
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// load the API layers (this will)
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loaderInfo loadInfo = {
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.api = info.renderingAPI
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.api = info.renderingAPI,
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.layerToLoad = api_layer
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};
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(*instance)->instanceFunctions = loadInstanceFunctions(loadInfo);
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(*instance)->deviceFunctions = loadDeviceFunctions(loadInfo);
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(*instance)->commandFunctions = loadCommandFunctions(loadInfo);
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loaderLayerArrayListAdd(&(*instance)->layers, loadLayer(loadInfo));
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// i hate this line of code but im not fixing it
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(*instance)->callingLayer = &(*instance)->layers.data[(*instance)->layers.count - 1];
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(*instance)->debugger = info.debugger;
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return (*instance)->instanceFunctions._gnCreateInstance((*instance), info);
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return (*instance)->callingLayer->instanceFunctions._gnCreateInstance((*instance), info);
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}
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void gnDestroyInstance(gnInstanceHandle instance) {
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instance->instanceFunctions._gnDestroyInstance(instance);
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instance->callingLayer->instanceFunctions._gnDestroyInstance(instance);
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}
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