take a bulldozer to some code
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@@ -1,27 +1,32 @@
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#pragma once
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#include <gryphn/gryphn_utils.h>
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#include <platform/gryphn_platform_include.h>
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#include <core/init/gryphn_init.h>
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#include <core/instance/gryphn_instance.h>
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#include <core/presentation_queue/gryphn_presentation_queue.h>
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#include <core/buffers/vertex_descriptions/gryphn_vertex_description.h>
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#include <core/buffers/gryphn_buffer.h>
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#include <core/textures/gryphn_texture.h>
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#include <core/uniform_descriptor/gryphn_uniform_layout_binding.h>
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#include <core/uniform_descriptor/gryphn_uniform_layout.h>
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#include <core/graphics_pipeline/gryphn_render_pass.h>
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#include <core/sync_objects/gryphn_sync_semaphore.h>
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#include <core/sync_objects/gryphn_fence.h>
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#include <core/commands/gryphn_command_buffer.h>
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#include <core/commands/gryphn_command.h>
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#include <core/commands/present_command/gryphn_command_present.h>
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#include <core/commands/submit_command/gryphn_command_submit.h>
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#include <core/buffers/gryphn_buffer.h>
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#include <core/uniform_descriptor/gryphn_uniform.h>
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#include <core/uniform_descriptor/uniform_buffer/gryphn_uniform_buffer.h>
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#include <core/uniform_descriptor/sampler/gryphn_sampler.h>
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#include <core/push_constant/gryphn_push_constant.h>
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#include <core/graphics_pipeline/gryphn_graphics_pipeline.h>
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#include <core/gryphn_support.h>
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#include <core/framebuffers/gryphn_framebuffer.h>
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// #pragma once
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// #include <gryphn/gryphn_utils.h>
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// #include <platform/gryphn_platform_include.h>
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// #include <core/init/gryphn_init.h>
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// #include <core/instance/gryphn_instance.h>
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// #include <core/presentation_queue/gryphn_presentation_queue.h>
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// #include <core/buffers/vertex_descriptions/gryphn_vertex_description.h>
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// #include <core/buffers/gryphn_buffer.h>
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// #include <core/textures/gryphn_texture.h>
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// #include <core/uniform_descriptor/gryphn_uniform_layout_binding.h>
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// #include <core/uniform_descriptor/gryphn_uniform_layout.h>
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// #include <core/graphics_pipeline/gryphn_render_pass.h>
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// #include <core/sync_objects/gryphn_sync_semaphore.h>
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// #include <core/sync_objects/gryphn_fence.h>
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// #include <core/commands/gryphn_command_buffer.h>
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// #include <core/commands/gryphn_command.h>
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// #include <core/commands/present_command/gryphn_command_present.h>
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// #include <core/commands/submit_command/gryphn_command_submit.h>
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// #include <core/buffers/gryphn_buffer.h>
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// #include <core/uniform_descriptor/gryphn_uniform.h>
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// #include <core/uniform_descriptor/uniform_buffer/gryphn_uniform_buffer.h>
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// #include <core/uniform_descriptor/sampler/gryphn_sampler.h>
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// #include <core/push_constant/gryphn_push_constant.h>
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// #include <core/graphics_pipeline/gryphn_graphics_pipeline.h>
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// #include <core/gryphn_support.h>
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// #include <core/framebuffers/gryphn_framebuffer.h>
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