finish OpenGL shader creation
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@@ -1,7 +1,17 @@
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#include "opengl_shader_module.h"
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#include "opengl_shader_compiler.h"
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#include "output_device/gryphn_output_device.h"
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#include "instance/gryphn_instance.h"
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#include "stdlib.h"
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GLenum gnShaderTypeToGLEnum(gnShaderModuleStage stage) {
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switch (stage) {
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case GN_VERTEX_SHADER_MODULE: return GL_VERTEX_SHADER;
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case GN_FRAGMENT_SHADER_MODULE: return GL_FRAGMENT_SHADER;
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case GN_ALL_SHADER_MODULE: return GL_VERTEX_SHADER | GL_FRAGMENT_SHADER;
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}
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}
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gnReturnCode openglCreateShaderModule(gnShaderModule module, gnDevice device, gnShaderModuleInfo shaderModuleInfo) {
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module->shaderModule = malloc(sizeof(gnPlatformShaderModule));
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glCompilerInfo info = {
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@@ -12,8 +22,25 @@ gnReturnCode openglCreateShaderModule(gnShaderModule module, gnDevice device, gn
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glCompiler compiler = glCreateCompiler(&info);
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module->shaderModule->shader = glCompilerCompilerShader(compiler);
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glDestroyCompiler(compiler);
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module->shaderModule->id = glCreateShader(gnShaderTypeToGLEnum(shaderModuleInfo.stage));
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const char* source = module->shaderModule->shader.source;
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glShaderSource(module->shaderModule->id, 1, &source, NULL);
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glCompileShader(module->shaderModule->id);
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GLint returnCode;
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glGetShaderiv(module->shaderModule->id, GL_COMPILE_STATUS, &returnCode);
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if(!returnCode) {
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char infoLog[512];
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glGetShaderInfoLog(module->shaderModule->id, 512, NULL, infoLog);
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gnDebuggerSetErrorMessage(device->instance->debugger, (gnMessageData){
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.message = gnCreateString(infoLog)
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});
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}
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return GN_SUCCESS;
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}
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void openglDestroyShaderModule(gnShaderModule module) {
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glDeleteShader(module->shaderModule->id);
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free(module->shaderModule);
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}
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