allow binding uniform at set

This commit is contained in:
Greg Wells
2025-06-08 15:26:06 -04:00
parent df0cbb78d0
commit 93d81966e3
5 changed files with 7 additions and 7 deletions

View File

@@ -118,7 +118,7 @@ typedef struct gnCommandFunctions_t {
void (*_gnCommandBindGraphicsPipeline)(gnCommandBufferHandle buffer, gnGraphicsPipelineHandle graphicsPipeline);
void (*_gnCommandSetViewport)(gnCommandBufferHandle buffer, gnViewport viewport);
void (*_gnCommandSetScissor)(gnCommandBufferHandle buffer, gnScissor scissor);
void (*_gnCommandBindUniform)(gnCommandBufferHandle buffer, gnUniform uniform);
void (*_gnCommandBindUniform)(gnCommandBufferHandle buffer, gnUniform uniform, uint32_t set);
void (*_gnCommandBindBuffer)(gnCommandBufferHandle buffer, gnBufferHandle bufferToBind, gnBufferType type);
void (*_gnCommandDraw)(gnCommandBufferHandle buffer, int vertexCount, int firstVertex, int instanceCount, int firstInstance);