allow binding uniform at set

This commit is contained in:
Greg Wells
2025-06-08 15:26:06 -04:00
parent df0cbb78d0
commit 93d81966e3
5 changed files with 7 additions and 7 deletions

View File

@@ -8,7 +8,7 @@ void gnCommandEndRenderPass(gnCommandBufferHandle buffer);
void gnCommandBindGraphicsPipeline(gnCommandBufferHandle buffer, gnGraphicsPipelineHandle graphicsPipeline);
void gnCommandSetViewport(gnCommandBufferHandle buffer, gnViewport viewport);
void gnCommandSetScissor(gnCommandBufferHandle buffer, gnScissor scissor);
void gnCommandBindUniform(gnCommandBufferHandle buffer, gnUniform uniform);
void gnCommandBindUniform(gnCommandBufferHandle buffer, gnUniform uniform, uint32_t set);
#include "core/buffers/gryphn_buffer.h"
void gnCommandBindBuffer(gnCommandBufferHandle buffer, gnBufferHandle bufferToBind, gnBufferType type);