allow binding uniform at set
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@@ -75,11 +75,11 @@ void gnCommandDrawIndexedFn(gnCommandBufferHandle buffer, gnIndexType type, int
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buffer->commandBuffer->changedBuffer = gnFalse;
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}
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void gnCommandBindUniformFn(gnCommandBufferHandle buffer, gnUniform uniform) {
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void gnCommandBindUniformFn(gnCommandBufferHandle buffer, gnUniform uniform, uint32_t set) {
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vkCmdBindDescriptorSets(
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buffer->commandBuffer->buffer,
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VK_PIPELINE_BIND_POINT_GRAPHICS,
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buffer->commandBuffer->boundGraphicsPipeline->graphicsPipeline->pipelineLayout, 0, 1,
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buffer->commandBuffer->boundGraphicsPipeline->graphicsPipeline->pipelineLayout, set, 1,
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&uniform->uniform->set, 0, NULL
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);
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}
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